Coastal Beach Cliffs | Speed Level Design - UE5

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Today I made a coastal, cliff beach type environment, really only used the megascans along with the Free project nature tropical pack, this was my first time trying out the runtime virtual texture system that ue5 hase and I have to say its not bad, just for some reason the texture that the RVT used was very pixelated when blending but it's hard to notice in my opinion.

I didn't have much time to edit the final render so sorry for the crazy jump cuts :(

In my next video I plan to try out the path tracing system in UE5, the metahuman live link face mocap and the the voicemod AI voices, these system will hopefully be able to be used in my game that i'm working on.
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Hello, what model you used to make the rock cliffs ? Good job for this incredible landscape !

sidi_c
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If you sued megascans, why does it look cartoony like it belongs in a game

bobjr