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Building Unity UI that scales for a real game - Prefabs/Scenes?

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Learn how to build a UI that works across multiple scenes, loads dynamically, and binds to whatever you want in Unity. I'll show you the steps I use to create a user interface as a separate scene instead of a prefab, the collaboration benefits you'll get from it, and how to bind everything easily so it all dynamically updates without writing too much code or overcomplicating things.
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