Chatbot Game Manifesto: Golden Rules for Making a New Kind of Game

preview_player
Показать описание
In this 2018 GDC session, Emmanuel Corno defines the golden rules of chatbot games using his own experience with IGF-nominated Event[0].

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Рекомендации по теме
Комментарии
Автор

I had the pleasure of meeting with Emmanuel just after this talk. I was actually working on a chatbot game when he released Event[0]. It was such a good game and was particularly impressive, given they came about before Transformer architectures.

JosephCatrambone
Автор

I was really shocked the views were so low, just realized this came out today. ha ha good talk

carsonskjerdal
Автор

I had never heard of this genre before, this is super interesting

ryanb
Автор

Yeah, from 24:00 onwards he inadvertently explains why chatbot games are very rare. A text based type of game that is almost impossible to localize and needs major design workarounds to port it to consoles...that's harsh

NegraLi
Автор

"Do you have any questions?"
"Why?" :-)

sidbell
Автор

Rule #1: don't, you will fail anyway

zelbekon
Автор

Golden Rule of Presenting: If your thinking what to say next, don't fill the silence with Silence is as much as important as word themself to deliver a message.

Pikopati