Unreal Engine 5 - Fixing Distance Field Ambient Occlusion on Foliage

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Hi Friends,
In this tutorial series on Unreal 5 Tips and Tricks, I teach you how to fix the problem of foliage casting dark indirect shadows. This is caused by a Distance Field Ambient Occlusion bug that affects foliage.
If you turn off Distance Field shadowing on foliage, they look like floating. So the solution is to make a prefab. I explain this technique in detail.
Thanks for watching and don't forget to like and subscribe. Also please post your comments and I will try to reply them promptly.

Thank you
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Jesus, moving my project to UE5 was the biggest mistake I've made since I picked this stuff up. Everything seems to be broken in UE5, thanks for confirming this for me. I've been having really strange shading artifacts in my game and been wondering why.

unrealdevop
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U could have made a custom DFAO-mesh for your static mesh instead of making an actor tho, probably would make the same result with better performance, actors tends to have ussues when rendered a lot

oldye
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Did you used "Two-Sided Distance Field Generation" on your mesh?

spacepirate
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Thank you and sub earned my friend. (:

ARMORHOUSweplay
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Hey, I like to know if there is a way to use the blueprint actor into Grass node output for my landscape?? As far as I know, Grass node only works with Static mesh so the problem of converting Blueprint is that the sphere also popped up visibly so how do I make it transparent? Dynamic Shadow is a big issue for me as it is clearly pitch black in some areas but your method of dealing with the shadow worked alot so it's a pain that I won't able to do work around for the auto-landscape foilage spawner that I've already intensively worked on.

wissamseaifan
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Just use Distance Field replacement mesh

Dnl
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u can also disable "support ray tracing" on the static mesh, or "visible in ray tracing" on the actor

capzor
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nice work. how to fix the tree dark problem.

nyhong
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Is there such a possibility, buddy, to use a distance field

qinjason
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Rock and foli nanite on more faster bro

lokergames
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Wow u teach nice tutorial but wasting too much time

KADstudioArchitect