Fixing and Modifying Collisions for Static Mesh Shapes in Unreal Engine 5 #ue5 #unrealengine

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Learn quickly how you can modify or even create collision shapes in case they are not ideally generated during import, or you want to use the complex instead of simple... the example I walk thru shows you why you may want to have a few options available - depends what you need!

UE Docs on Collisions:

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I'd been struggling with this for far too long, and kept trying to improve collision by auto-generating more complexity. For whatever reason, I never learned you could customize your own collision so easily (not from a time perspective). Thanks so much for posting this!

raddymastergames
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After 1 Year it is still very helpful THX!

Just-DaN
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I've been looking for this for a couple of weeks it was driving me nuts... Thanx

tonyk
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Dude, your voice is smooth for tutorials lol. You ALSO explain things so well and actually take the time to show noobs like me how to do something haha! I hope to see even more content from you in the near future! I also ticked the bell for notis lol

PraiseMore
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Thank you so much! This video was a life saver!

TheBladeOfTerror
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Thanks for this excellent video about collisions😊

JM_DesignD
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Use the option "Capsule Half Height" to make te capsule taller

Neos-gc
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eye opening regarding alot of premade buildings ;)

RSProduxx
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Thank you!
very simple and friendly explanation to niche topics all developers will eventually run into. I'm just worried about performance cost of changing into complex collision every time. You said a few times that the complex collision actaully "Looks" more simple than the simple collision but I'm not one to trust the looks. Is there a one to know the costs of using the complex collision? or comparing the computatiotnal costs to the other collision options?

BenskiGameWorks
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Thank you so much your method worked :)

adibnew-vkjs
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how do i make the complex collision actually work as a collision? i really need it that complex but you just skipped over because you didnt need it not considering someone else might

woxi
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this just saved my lifa!!! Haha. THANK YOU!!!

Canyon_Steele
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I really want to know something about colission: i am making an low poly character with backpack and mesh simple hair, i want the hair to keep colliding and bumping on the head collision and also the backpack. Is it possible? or i have to use for example: Cloth simulation from Unreal?

sunny
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Just use complex collision as simple collision in mesh details window below the collision presets

Neyavva
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A much simpler method which would take a fraction of the time is create shapes with cubes. That's all. They have their own collision for each one. That's how I built an entire town with realistic collision on everything. Also, use the modelling tool on simple shapes to create anything your imagination holds.

SandyM
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Any chance you'll consider doing that full control rig tutorial where you cover face and fingers? I've been waiting on that for a short film I'm putting together. Also while doing it, I hope it's not asking much, but there's a project that got added to the free section of the Unreal Marketplace called "Control Rig Samples Pack" where they have a mech which has a control rig. If you grab the center yellow square and move it, rather than the mesh stretching on the legs with the legs staying firmly on the floor. The legs move to keep the structural integrity of the mech in tact. Is it possible to do that very thing with a humanoid character? Because that is what I've been wanting to learn ever since I saw it on that mech. Thanks in advance.

yearight
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Nice video! How do you do the holes in the floor/ceiling? I am trying to get some meshes I made in Blender that have holes to come in and allow the character to fall through the holes.

darklordstudios
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How do you do this to multiple objects at once?

Harld
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Thank you for this! Unfortunately I'm hitting a problem on some objects.
When changing simple collision to complex on curved pieces, it's causing the character to clip through the object near the edges, even though I can see the collision area covers everything?
Works perfectly for straight/diagonal objects, but curves are just broken.
Any idea why that may be?

richimpulse
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Got a question for ya, I'm new to unreal and I'm trying to figure out how to have a weapon materialise into a characters hand like in genshin. Forming the outline of the weapon and then the weapon itself. Help?

blana