GDC2016 | Houdini Engine for Unity and Unreal Engine

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In this presentation, you will learn how the Houdini Engine can be used to load procedural assets into game editors such as Unity and Unreal Engine 4. You will walk through the creation of a simple asset then look at other ways to create game art using procedural techniques.
In the end, you will take a look at how Indie developer Luis Garcia has used the Houdini Engine to populate his game Suki and the Shadow Claw with procedural content.
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This was really interesting to watch! But I'm curious, the parameters set for these objects, can you write a script to change or fill in the parameters at run time? Like, if I wanted to make a proceduraly generated environment with these assets with some kind of seed, could I?

thomashardy