Sorcerer Metamagic Guide for Dungeons and Dragons 5e

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Timestamps for our discussion on specific metamagic options:

4:19 Careful Spell
5:53 Distant Spell
8:55 Empowered Spell
10:45 Extended Spell
14:00 Heightened Spell
16:52 Quickened Spell
22:15 Subtle Spell
26:00 Twinned Spell

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Starring Monty Martin & Kelly McLaughlin
Produced by Clayton Masales
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Jump ahead to a specific discussion:

4:19 Careful Spell
5:53 Distant Spell
8:55 Empowered Spell
10:45 Extended Spell
14:00 Heightened Spell
16:52 Quickened Spell
22:15 Subtle Spell
26:00 Twinned Spell

DungeonDudes
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I really wish every sorcerous origin had a unique metamagic, the way clerics get extra channel divinity features based on domain. Guess I'll have to homebrew that.

quentindevlay
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I'm surprised they didn't mention Subtle Counterspell! Denying an opponent's spellcasting ability without an apparent cause is an amazing intimidation tactic. Whether it's denying someone else their own charm spell in the middle of a negotiation they expected to easily get the upper hand in, or causing the enemy wizard's opening fireball to simply "not work" while you stare them down with no aggressive action, Subtle Counterspell is an excellent way to get opponents to just *back off* and possibly avoid a confrontation.

richardproper
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Lesser known use of subtle spell: if you are playing a campaign where you’ll spend a lot of time around water, subtle spell can allow you to cast spells underwater if you are completely submerged.

jarrickhillery
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It's great that these guys actually go into the positives and possible uses & synergies for each metamagic, not just the "strongest" choices, rather than just going "lol these suck" like so many other guides do

Autonamatonamaton
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I have recently created a character completely built around subtle spell. He's a Divine sorcerer And all his spells are based around Battlefield manipulation. He also acts as if he's an old man who doesn't know why he's there so in the combat he's just huddling in the corner. But in actuality he's casting crown of Madness or command on the enemies.

lilfox
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The most important part about the Subtle Spell metamagic is the fact that it cannot be Counterspelled (unless it also has material components).
This is because Counterspell requires the Counter-caster to know that a spell is being cast. Subtle Spell makes it imperceptible.

tomm
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On that same note, I run Subtle and Empowered (Running Quickened later) and I have to say, Subtle Counterspell is probably the single most hilarious thing when the enemy cast is looking at themselves like: doesn't happen all the time, I swear!"

And that's not even including the shenanigans subtle casting can bring when being a nuisance. XD

noobhero
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Subtle Spell: The entire reason I would play a Sorcerer.

jaspermooren
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I really like quicken especially at lower levels just to be able to dodge or disengage or dash and still cast a spell it's very very handy

boydwilliams
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Subtle Spell also allows the caster to use spells when bound and/or gagged.

Makes the caster way harder to pin down or imprison

AaumondHD
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Wish I could *twin* my like. You guys deserve more than one!

dfallenb
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Spell Sniper & Distant Spell. For when you just don’t want to get out of bed.

Azandeer
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Distant Counterspell has saved my party more than once.

DrakeCaliburn
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Excellent video guys! (Could you please add a timestamp index to the video description, so I can refer players to this vid as a tutorial resource. Thanks!)

AJPickett
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Twinning Haste is a personal favorite. Sending a Hastened barbarian and fighter into combat is a beautiful thing!

nathannye
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Spell casting rules say "BONUS ACTION A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of I action." PHB 203

This means you can quicken a cantrip, but if you wish to cast another spell, then it has to be another cantrip. I'm posting this because it's very efficient and it's important that spell casters know how their classes work. At (pick your melee class) 2/sorcerer 3 you can cast booming blade for weapon damage + 1d8 thunder and then quicken and hit em with it again. That's 2 weapon attacks and 2d8 thunder damage for the equivalent cost of a level 1 spell slot.


The neat thing is when the cantrip becomes more potent, quickened spell becomes more efficient because then it becomes 2 weapon attacks + 4d8 or 6d8 thunder damage for the equivalent cost of a level 1 spell slot.

matthewcassem
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My Favorite Caster class in all of 5e is getting love from the Dungeon Dudes today?

IT WAS MEANT TO BE!!!

noobhero
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Quickened spell: action- health potion+bonus action- spell
Subtle spell: can use if captured and tied up, also can still cast spells under the silence effect

jordanunderlife
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One of the backup character I made was a changeling who had grown up in a Dragonborn tribe, and used subtle spell to “copy” the Dragonborn breath weapon.

flightmaster