Sonic Generations - Colors Project - Game Land Demo - Release

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Welcome to another "Sonic Generations PC Mods"

#Introduction:
This Mod is really port from Original Colors Stage and Combine 3 Acts into ONE Stage.
Also need to remake all of position "Move a little with x,y,z: 0.5~2 range" since SonicGenerations and SonicColors Model not same with "Affect Pivot Position" SHIT :/

A secret demo mod I have doesn't release before a month ago (Until some one hacked the file) LOL plus need to fix some HUD "Stage Title" & EndlessLoading with custom "SNG19_JNG" files.

# Stage Crashed & Freezing
No more 90% "High probability" EndlessLoading to got Freezing and crash when Enter the Stage, when you enter the stage if the BGM (BackGroundMusic) is not playing then Quite Stage and Enter Stage again. (Do it again and again when "SNG19_JNG" CPK to get handle)

# DO NOT FINISHED/DIED IN THE STAGE/MISSION & "CONTROL" IF YOU DON'T WANT THE GAME CRASH!! #
(Just Quite Stage and Enter Stage again, you will get fix when have lucky probability.)

Why doesn't freeze in Stage Loading because it doesn't have any stage terrain models. (No Terrain Models in mod? Yeah, it doesn't.)
Remember few years ago why no one to rip "SonicColors - GameLand" because the stage not made by Terrain and still doesn't hacked the Set.Object until last months

Yeah, the mod of whole stage are using ObjectPhysics now lol, then we get glitches/bugs.

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#Download Link
Sonic Generations - Colors Project - Game Land v1.0.1 ~Updated~
IF "Game Land" have Better Terrains & Materials

Sonic Generations - Colors Project - Game Land Demo

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~Glitches/Bugs~
#About the "ObjectPhysics
- Rings will go though the platform (floor) when you got hit
(If not the sold with Stage Terrain Collision)
- The Loop Collision also must be used from Stage Terrain Collision
- PushBox just work in Stage Terrain Collision, but still a lot of glitch when the box pushed (The Box will not stop when crash into wall)
- Fxpipeline can see the Sonic's shadow but the General Render doesn't.
- Render the Set.Object to Terrain Model are too waste time (and will get crash) when the program count with unlimited multi boxs. LOL

#About the "FPS - Running in Game"
- Will make a lot of lags if the stage have too much Object (ObjectPhysics)
I have decrease with ObjectPhysics Range and load it by Layer.

~Credits~
#JoeyLaw "Me"
- ObjectReplacement

#N69
- MissionOpenBlock
- trickringgone
- Helps & Tools
- QS Sound Fix (xan1242, N69)

#Skyth
- SonicColors Set2xml (Big Thanks)
- Helps & Tools

#BrianuuuSonic
- SkyBox Animation - Autodraw
- Loading Omochao Removal

#EvilMeat
- Demo Sequence Script (Boot Sonic Generations Demo Mode)

#StarwarsSonic
GameLand Remix Version 2.0 (Anonther SG Mod)

#MyNameIsVargas
Sonic Colors Glitched up my Wii

~Tags~
Sonic Genertions, Sonic Colors, Sonic The Hedgehog, Sonic, Sonic Colors GameLand, Sonic Generations GameLand, Sonic Generations Mod, Sonic Generations Colors Project, Colors Project
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As I see the Physics works perfectly, as the Animations too. You are ready for this job. Good Luck! ;)

neit
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Everytime I finish Act 1 and press A, it put me in main menu. Can someone help me?

snook
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You should have put the Directional Light at the right instead of top.

rottenmind
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Is there any decent tutorial for making a custom Sonic Generations level?

also can I use Google Sketchup?

Cade_The_Squirrel
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Looks cool, but could we please stop calling every porting project "[x] Project"? It's reaaally starting to grate.

SLV
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hashtagvidio mas vídeo mais forte Tobi vídeo mais foto

kaueelias
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Next episode: I finally pressed X. It feels great.

TheFox