51 Game Design Tips! (In 8 Minutes)

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Are you working on a video game and looking for inspiration? Do you need to come up with a good game idea?

Here are a ton of Game Design Tips and Tricks for you that should help you to get started.

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Do you enjoy this type of video? Yes or no? Let me know.
Ohhh. That rhymes....

JonasTyroller
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That last tip, "Keep your game in a finished state, that way you'll never be unable to complete it." That's a genius tip that could apply to many different types of projects in life. It keeps the ambition/ability ratio in check.

DownwardsRising
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Drop shadows... so simple but I didn't think about it yet. Should be perfect for my game :) Thanks

Lugmillord
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video tip.. put the tip number in the video.. great video tho

SantiagoAPiano
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I'm taking the coconut tip to heart.

Its_just_me_man
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This is one hell of a way to give the entries a positive piece of critique. Great job, to everyone.

ptitcka
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I loved this!!! The short format with lots of content and points kept this video inspiring and fun. Thank you.

dustinshepherd-hoppis
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Fantastic observations and very encouraging. Thanks! It was a blast to participate in the jam.

beardordie
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I was told to lean more into the customization system in my RPG by a play tester. Mostly because each customization on a weapon/armor does a different thing. I do like this idea of customization and might even use it to bridge gaps between strengths and abilities and stuff

DJaycerOfficial
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THE LAST POINT ON KEEPING THE GAME IN A FINISHED STATE IS VERY GOOD

vick
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Amazing video priceless information. I got loads of games idea(s)

rashidregiste-charles
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Actually great tips, every one of them. Nice job and thank you! :D

holidayexplanation
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The last point is basically how you programm everything, be it webdevelopment, application development or game development. ALWAYS BIG TO SMALL.



First step is always: Pen and paper. Plan what you're building. THINK about what you're building. The plan will change and adapt, that's fine. Think it through though. Every programmer that starts with code only will end up debugging for hours with spaghetti code that has grown because he forgot some dependencies in the project. Take the two hours. You'll be faster and more thorough with practice.



Querying a huge amount of data that has to be shown to a user? Build the database, build the interface that queries, show the data in the shittiest table ever. Make sure it's performing adequately to the needs of the user. Make sure there are no security issues, query issues, false data etc. Once all that is done and reliable you can start adding design to the interface, create additional queries etc.

Building a topdown shooter? Player controls first, Shooting second, Enemies third, Gamestate fourth. You now have a game you can optimize (which is way more fun than building the rump of it) to your liking. Don't touch the basic blocks unless absolutely necessary.

MrProthall
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I wasn't sure if your accent is German or somewhere from Northern EU. I now know that it's some variety of German AND ICH KANN ENDLICH IN RUHE SCHLAFEN!

hiiambarney
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Great tips! I always enjoyed that in Doom, you could get the monsters to fight each other.

aaronsmith
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Add Leaderboard. Speedrunning is pretty fun.

EgeKeskin-wy
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I'm actually thinking about either making a short animation of it or just making a game in the future, a project called: "Last Flame" about these two dragon gods Naivasuki known as the dragon goddess of mercy and creation, and Bahamut the dragon god of judgement and (Still deciding) it will start off with narration showing runes of the dragon gods on cave walls, probably saying: "Long ago, when the earth was young there were two dragons, Naivasuki...And Bahamut, they worked together and created everything we live on today, the air we breathe, the animals and more. But Bahamut grew jealous of her and grew corrupt becoming a beast, a set the world aflame but she banished him before he destroyed any more. Perhaps they're still here? These great gods have long been forgotten to time..." And depending on which character you pick, changes the storyline. The two final bosses will be: "Naivasuki the goddess. And Runekiltasulu, the Berserk Plague Beast" Naivasuki will have 120x health and Runekiltasulu will have 190x health depending on which mode you pick. (Like easy, medium, and hard mode) And once you beat the game, you will now be able to play as Runekiltasulu and fight in titan or god mode, becoming giants fighting Naivasuki, Bahamut and other characters. Anybody got any tips?

tyrantdragon
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very cool ideas, thank you for sharing

micky
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Thiz Video Waz Zo Helpfull. Thankz for the tipz.

bloiii
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Hey Jonas, currently I am clicking randomly through your videos and have a lot left to watch. How many games have you coded including raw but playable drafts? At what age did you start?
Also what I missed here was that there should ALWAYS be something to do during the loading screen. I remeber Horizon Dawn Zero that had relatively huge loading times even on a PS4 Pro with SSD and NOTHING TO DO but stary at the loading bar.

Hkari_
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