Unreal Engine 5 - How To Create Cinematics in Sequencer Tutorial

preview_player
Показать описание
In this tutorial we go over everything you need to know in UE5 / UE4 in order to produce cinematics in sequencer! 👇 Click "Show More" for Timestamps 👇

🎞️ Check out some of my Cinematics 🎞️

🕺 Come join the Team Beard Discord​​ 🕺
If you're a game developer and looking to join a friendly game dev community which ranges from expert to professional, be sure to hop into the discord! We're always looking for more awesome people to join!

⚜️Check out my Marketplace Asset ⚜️

🤝 Ways to Support The Channel 🤝
All support will go towards helping me produce YouTube content and tutorials full time.

👇Timestamps 👇
✔️ Start: 00:00
✔️ Using Sequencer - 00:27
✔️ Camera & Object Workflow: 05:42
✔️Same Scene, Different Actions: 06:30
✔️Creating A Scene: 07:20
✔️Scene Via Animation: 07:46
✔️Scene Via Blueprint: 08:34
✔️Scene Via Sequencer: 10:10
✔️Curve Editor: 11:53
✔️Slow Motion & Fade In/Out: 12:35
✔️Character Movement & Root Motion: 12:50
✔️Watch Out For This!: 13:41
✔️Rendering: 14:15

- Tags -
unreal engine sequencer
unreal engine 4 sequencer
unreal engine 5 sequencer
unreal engine cinematics
unreal engine 4 cinematics
unreal engine 5 cinematics
Рекомендации по теме
Комментарии
Автор

🎬 FPS 🎬 As a few people have kindly pointed out, a lot of films recommended using 24 FPS. So here's what you need to know about FPS.
The FPS you use highly depends on what kind of footage you're going for:
- A low fps (24) will give your video more motion blur that will occur in your clip, aka how blurred your clip will be.
- A high FPS will make your video more crisp and less blurry.

Motion blur (24 FPS) may sound like a bad thing but it can be used for certain shots where a lot is happening such as a vehicle chase scene. Sometimes so much is going on that a bit of blur makes it seem more natural.

For my cinematics I prefer a certain crisp look on the image so I go for 60FPS, however it depends on what kind of style you're going for. If you're going for film style go 24FPS, if you want your video to look more crisp and smooth go for a higher frame rate.

Happy Game Developing 😎

Beardgames
Автор

24fps for film and realism and 60fps for more of a video game feel. idk if you got that mixed but just in case any one was wondering

mzzah
Автор

Well done! There are not many vids on UE5 cinematics, but this is by far the best one I found yet - please keep them coming!

tom
Автор

This is legit the best tutorial i have ever seen. Really helped me and showed everything to get started very fast. Appreciate it man!

voctanvoctory
Автор

Oh yeah! The root motion combined with montage and BP did open a whole new world for me in which it's much easier to animate. Thanks a lot!

ManuelSantofimia
Автор

Thank you I've been looking for a long time on how to add shots and you explained it in 10 seconds.

AndyYang-bd
Автор

A big thank you for this excellent tutorial, well done 👍

Additional help for macbook pro M1 (2022) users:
Click "Command F11" for windows full screen toggle, same as drop down "Immersive Mode".
Also if a camera preview popup is an issue try top left options: Viewport Advanced Settings/Editor untick "Preview Selected Cameras"

Transcriptor
Автор

Best video explainer out there. Great video, sir.

activemotionpictures
Автор

After go through so many video tutorials finally i found what i want. Perfect!!! thanks creator.

thevakumar
Автор

Great tutorial I was able to figure out what I needed within the first 5 minutes of the tutorial!

recontastic
Автор

Thank you very much for this.
It was concise and you still managed to be thorough without dragging out any unnecessary information. Top tier tutorial

bigbalticbox
Автор

Man you're awesome! Nice tutorial!

almavillamediana
Автор

This was super helpful! Trying to educate myself on cutscenes in UE4, and this was perfect!

JustinLeeper
Автор

Thank you man! That's extremely clear and nice tutorial. I totally love it. And thank you for special tips and tricks, it made my learning path through Sequencer a breeze!

ksenja.
Автор

not 1 dislike...

As it should be. Thank you for this gem. You really helped me out

kingmvrk
Автор

What do you do if there is no "Cinematics" button? There's a Clapboard icon, but the only options there are "Add level sequence" or "Add level sequence with shots"? Why is everyone else able to follow these tutorials, but I can never get past step 1? Am I deficient?

qbrd
Автор

I only landed here because I forgot where the render button is: D It gave me a lot of important stuff to learn - thanks!

HiraethGame
Автор

Thanks for the tutorial man, it was great. It was very informative and straight to the point.

AnimeRick
Автор

Amazing tutorial! Saved me a lot of time and tears.
I have a question if you find the time.
I wanted the Sequencer to initiate an Animation on an already existing BP_Pawn I have in the scene.
When I just dragged the pawn->right click->animation, it wouldn't play. (I guess it's because this pawn has an ABP?).
Then when I used the Event instead, I set the transition rule I have in the state machine to true.
Is there a more practical way to do this with an existing pawn? shoud I instead hide the existing pawn and bring in a skeletal mesh of this pawn?
Thanks

BenskiGameWorks
Автор

@0:33 - "Add Master Sequence" is now "Add Level Sequence With Shots"

PaulMenefee