Satisfactory Review 1.0 – An Absolute MASTERPIECE...

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In this video, we dive deep into Satisfactory, the factory-building game that's taken the gaming world by storm. Satisfactory is not just another run-of-the-mill building game. From its massive, open-world map to its intricate systems that will have you creating complex logistics chains, Satisfactory takes you on through automation, efficiency, and exploration.

We explore the highs and the very highs, discussing why it should be held up as one of the best of the best.

#satisfactory #satisfactory1.0 #satisfactorio #coffeestainpublishing #coffeestainstudios

CORRECTION: I rightly/wrongly assumed Coffee Stain Studios created the games mentioned up front. It's actually part of the Coffee Game Publishing arm that created those so apologies for the slight confusion.

INTRO: 00:00
EARLY ACCESS DONE RIGHT: 00:59
THE MAGIC OF SATISFACTORY: 01:21
EARLY GAME: 02:12
THE EARLY ISSUE: 02:56
GAMEPLAY PRINCIPLES: 03:30
WORLD OF SATISFACTORY: 03:57
AUTOMATION: 04:42
A BEAUTIFUL FACTORY: 07:24
MULTIPLAYER OR SOLO: 09:39
GRAPHICS: 10:56
SOUND: 12:44
SCORE: 14:01
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just fyi, while they are all under the big umbrella of Coffee Stain Holding, the specific company that made Satisfactory, namely Coffee Stain Studios, didn't make all of the games you listed. They specifically made: "I Love Strawberries", "Sanctum", "Sanctum 2", "Goat Simulator [1]"

Edit: Oh just after writing this i saw your pinned comment correction, i'll still leave this up for anyone else that's curious.

NinjarioPicmin
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the early-game slog is SO important for a first-time player. time is essentially the games main currency. when you have machines that can do everything for you, how you use your manual time is very important.
maunal mining, crafting, transporting resources... even the crafting bench criticizes you spending too time crafting, glowing hot and chittering under stress. you could be maintaining your production line right now, or exploring the world for resources, not doing something machines could do for you. yet at no point, it doesnt tell you NOT to do any of that. its a series of incentives that trend every player towards the mindset the game wants you in, without much friction. this is progression done masterfully, almost as well as terraria.

g_vost
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Not as much banter as usual in this one simply because I had so many good things to say. Absolutely deserving of its praise. Love Reggie xxx

CORRECTION: Top of the video I said Coffee Stain Studios made some of the other games like Valheim etc. turns out this isn't quite true but instead part of their Coffee Stain Publishing (same family, not quite the same studio). My bad.

cockneygamer
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“All of our machines are 100% efficient, you however aren’t” -Ada probably

Person-who-exists
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This is not an "Early issue". This is a deliberate grind to make you excited for automation. This is a very careful design choice.

AllExistence
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Brought it within the first year, with the Epic launcher days and again on Steam to support the dev's more. The game is perfectly sit and chill game. One of those games that get you thinking of it whilst you are away from your machine thinking how to improve your world.

Two things I would mention to the video, the starting grind can be less of a burden at first with the option to skip the first phase, but obviously little less user noobies friendly. But a massive jump start straight into miners and less smashing the hammer :D

Secondly making this game as good as it is, is the dev's throughout the entire early release with Jace and Snut is the amount of transparency throughout, with the ups and down. Certainly setting the bar how to communicate with the players and you can directly see the features etc that came from the feedback etc.

Masterpiece worthy for sure!

staruk
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For those curious - the game map is 10km x 10km, and you can build almost 3km high above ground (from the lowest point on the map).

So huge.

Jumper
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Brilliant review mate! Love the blend of humour and spot on factuals about the game and why it works on so many levels. I came in to it shortly after Update 3, and it's been amazing to see it's development on all levels. A true masterclass of design and Community engagement. We truly felt like we were part of building something (ahem) really special together. From the Devs, to the insanely talented (and tireless) full-time streamers to us lowly punters just trying to Forget the Spaghet. it's been a wild ride and so glad to see Coffee Stain gaining it's just rewards and accolades for what they've accomplished.

My life and soul are being sucked away in 1.0 and I'm enjoying every minute, hour and day of it. I'm not racing to the finish. Like the development cycle itself, it's not so much about the destination, but the journey and the Factories we've build, demolished and re-built along the way. And lots of Pioneer friends to share it with!

Now back to my 1.0 Save and finally grabbing some of that sweet sweet SAM for a little Alien tech wizardry.

mkaleborn
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Been playing on an off since update 1 in early access and while I have had frustrations about this and that, I keep coming back for more. There is something soothing yet addictive about trying to build an effective manufacturing line.

jonatanrullman
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Couldn't agree more with the rating. I've spent upwards of 400 hours on this game, 80 of which were just in the past week. I'm very glad to see this game get the recognition it deserves

tnsquidd
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I’ve started playing it a few days ago, and while the early game grind is a bit tedious, it’s so exciting to see the beginnings of a factory start popping up. Kind of ironic really; a manufacturing engineer coming home after a long day of making changes in the real world to become a manufacturing engineer designing my own virtual system.

MidwestSirenProductions
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Picked this up for the first time 4 days ago and I have 50 hours of playtime. Help. I need to sleep but the factory keeps calling

sagemidson
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Got 20 hours into the game back at update 3 and decided to wait a bit. Figured it'd be a few months for 1.0 because it was already so polished. Fast forward a few years and it feels like the niche factory game is a billion dollar franchise.

SloMoMonday
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i’ve been on steam for about twelve years now, between two accounts. I can confidently say Satisfactory is going to be the first game I get over 1000 hours on. Been playing about 400 hours since early access (started around 2022)

orangebot_
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As someone who has spent 100's of hours settlement building in Fallout 4, and also liked the Outpost manufacturing systems in Starfield, this looks like it's right up my street. Great review - I'm sold.

escapism
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took a chance on this game in early acess 3 years ago, probably the only game in EA im willing to throw my hat on to this day. i got my money worth then, and then some now with the 1.0 release. truly one of the best games of all time imo.

haniffhussein
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I've played games from 80ies.. and this is one of my fev favorite games ever. (top 10 probably)
Also devs are real chads in community building.

Restarted the game yesterday (4-5 hours.. wooof) -
There was NO manual crafting for me this time, when you know what you're doing & know that there are hundreds of necessary stuffs lying around.
But for a new player there will be.

CannyValley-binq
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The worlds top speed runner for Satisfactory finished the game in 21 hours. Yeah, that is the fastest you can expectbeing done.

But after "completion" you can still spend thousands of hours doing sandbox building, min/max, asthetic builds, whatever you want.

Not exaggerating, a very high percentage of players hit 1000+ hours in this game.

Jumper
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honestly, the early game isnt nearly as bad as you make it out. if your sitting there at your crafting station like that, you should be thinking how can I do this better. there is a bit of mandatory hand crafting, but everything else can be automated. if you think to yourself, its quicker if I just hand craft this. you might technically be right, but you are wrong. its always better to automate first.

marcbennett
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One thing you briefly mentioned but I feel deserves more attention is the visual design of the machines themselves. All the little details on the design, the animations, their size, they look fantastic.

It all gives me a feeling I hadn't thought of, much less felt in years, the same fascination 5 year old me had when seeing a semi on the road, or when passing by construction equipment.

FinnishArsonist