10 Lessons After 6000 Hours Playing Satisfactory for 1.0

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10 Lessons After 6000 Hours Playing Satisfactory for 1.0
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After 6,000 hours in Satisfactory I've learnt these 10 lessons you should take with you into 1.0.

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Timestamps:
00:00:53 Lesson 1
00:02:50 Lesson 2
00:03:02 Lesson 3
00:03:35 Lesson 4
00:04:39 Lesson 5
00:05:04 Lesson 6
00:05:55 Lesson 7
00:06:30 Lesson 8
00:07:10 Lesson 9
00:07:48 Lesson 10
00:08:21 BONUS TIP.

About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

#TotalXclipse #Satisfactory1.0 #satisfactoryguide
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In the next few days 1.0 will be here! What is the biggest lesson you've taken away from your time playing Satisfactory in Early Access?

TotalXclipse
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Cannot wait for 1.0

Biggest lesson I learned was to not be afraid of tearing down your work when you get later upgrades

liamglasel
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I have a small organizational tip I learned from this game. Somewhere near the entrance into one of my factories (or inside a lobby if I am feeling fancy) I post up signs detailing the specs of the factory. How much it produces, how much it takes in, some times how much power it uses if it is a big one, how much of the product is shipped out and where it goes.
It is a pain in the butt to do and keep up with but pays off later in the game when you are trying to manage your logistics or make upgrades to your logistics network.

MrDarvis
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i been playing for 3K hrs and yet this guy teaches me new stuff everytime

blackdevil
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The one thing I’ve learnt to properly enjoy this game is to treat it as an iterative process. There’s so much to learn and so much in the way of creative options to solving logistic problems, not to mention the artistic side of designing the visuals of a factory.

I’m going to solve each new tier on my own bit by bit, and save the cool designs for when I know what’s needed to then fit into a potential design.

When I started I did the opposite, looked up optimal setups, and it stripped away all the satisfaction. Taking it one step at a time and doing the best with what I know has made it far more fun.

thebulletkin
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STARTER BASE.
I am a huge proponent of the temporary starter base.
As soon as you can, get iron plates and concrete going at whatever rate you can spare, and stack some containers for it to fill. Set up a chain of contstructors to process leaves and wood into biomass into solid biomass. Pick up leaves EVERYWHERE you go and stockpile those bio-nuggies.
Put this stockpile away from where you want to make your main factory while you work into the early tech tree.
Once you have several containers of foundation materials, you can pave a huge area in foundations and build an organized primary base, THEN tear down your starter base.
I do the same process with steel. I get a minimal steel foundry running immediately so it can stockpile while I am building the real steel plant.

Queldonus
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A great tip from Kibitz, When designing what you want your factory to do, layout the tree of constructors, smelters manufacturers etc that you will need. I do this, and as I go I write down the tree on paper. I do all the math like this, then compress it down into basic info like "20 constructors here, 5 refineries here" and it has worked really well for me :)

Dohyden
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Biggest lesson I've learnt is to not be anal about it being super tidy, to begin with. Until you've got mk2 miners, let it be a mess. You're going to rip it apart anyway when mk2 comes along.

xPyroxx
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This video almost made me hop on satisfactory inmidiately.
But i should wait for 1.0

Guillermoq
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Coal power is a life saver. I don't start building anything advanced until atleast 4 coalplants are build and I can stop collection leafs

Maulus
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I think, the best advice i could give, is to build modular and for singular purpose.
When you get to tier 2 miners and overclock them, you don't have the problem of "omg i need to rebuild my factory". Just do one design on one floor, and than copy it on next one when needed.

Rayce_Istanus
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7:56 Still better than realizing all your final stage elevator parts took the wrong turn into your overflow sink facility

dfltcube
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Tip: place power storage along with powerplants in power priority 1. If power fails, the generators and the storage will detach and the storage automatically recharges, meanwhile you can fix the issue.

Neo-vznh
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My big lesson was to automate and stockpile solid biofuel for later. Not just for liquid biofuel down the line, but sometimes you need to kickstart factories quickly and cheaply until you can get a more robust power infrastructure in place, especially if you’re going to a new zone.

jimi_jams
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When your a kid, , , xmas always took eternally to come around even with a couple of days to go, , slow slow dead dead slow.. Satisfactory doing it to me once again, , but now it's all about Tuesday Tuesday, , why you taking so bloody .. Super Duper excited, , ThanX 4 the tips "Total" my life is even more completely destroyed now.. ;) Tuesday Tuesday, , what the hell, , it's still Sunday..

crazycol
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Tip: put in storage for just about everything in the line so it fills up if something further down the line clogs up, you will at least keep building your supply up.

Also put storage at the output of final stage items like elevator parts or even high end stuff like super computers or heavy modular frames or anything, really. I can't tell you how many times I forgot I had something running and forgot about it only to find the internal storage full for God knows how long. On the flip side, finding hundreds (or thousands!) of supercomputers or whatever in storage after forgetting about it is such a happy surprise.

blazingdisciple
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I completely agree that automating early should be a key goal. I played when we didn't have the spacebar option on the bench so I learned to automate early!

simonshawca
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The "bonus tip" is probably the most important one, along with "take a break if you feel it's a chore or if you get stuck".

I saw somebody mention placing signs with production information at your floors (or modular factories), agree 100%, but placing them during planning so if you do get bored or stuck half way though the project you can go and do something else and return later without first having to figure out what you intended to do...

jvp
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I need them lessons Total, not played since version 7, looking forward to it ;)

Maxumous-Gaming
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I have seen a lot of videos on Satisfactory - but I have yet to see someone build the logistics on the ceiling! A logistics floor puts everything on the floor and you still have to jump around to navigate the logistics floor. When you build on the ceiling, as you walk inside a floor with a factory, if you look up you will see the logistics of the upper factory - needless to say the logistics of the floor you are on will be underneath.

If the factories are linked and the production needs to go from 1 floor to the other, you can use lifts either on the outside to make it look nice and busy or on the inside against the wall. Like so, you will be able to walk and drive around the factory and there is no logistics floor. You just look up and fix/arrange whatever the upper factory needs fixing.

I find this incredibly neat with multiple input machines or even piping. On the other hand if you dont like to see the ceiling full of logistics than its probably not for you but think about an OIL RIG for example - I put pillars on the terrain, put a platform, build the factory with logistics underneath - exposed on purpose - and then build the factory walls and ceiling and supply the power. As you are driving around you will see the logistics busy and if you put ramps and bridges you can drive inside the factory with nothing but a machine and a hole in-front of every input/output.

Just another idea anyways :) Keep it up btw!

clintonmagro