Tech Art in Tamriel: The Elder Scrolls Online's Character Tools and Pipeline

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In this 2015 Technical Art bootcamp, Zenimax Online's Richard Katz presents quick prototyping techniques of animation systems for automating asset processing, fast cinematic workflows, and optimizing asset performance for run-time as used in The Elder Scrolls Online.

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I loved this lecture, didn't understand it all, but enough to know how much work went in this game. I have played other games. This game has much more reallistic backgrounds, and people, mounts, pets its great. Thanks

darlenenyberg
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49:57 Dont forget to watch the hilarious Q and A session

DragonPop
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Why does this sound like he's making excuses? "We were using tools not meant for the job, that caused a lot of headaches, we hacked together some workarounds, encountered more problems, made more workarounds, and still had lots of limitations"

kayrosis
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Does not know how to properly use a modelling program -> blames the program for their shortcomings.
Me: "Good to see the pros at work here!" :3

BillyTheCat
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Creates all new animation tools and skeletal rigs rather than calling Todd Howard up and asking for Bethesda Game Studios already created tools and rigs was the first mistake that created allot major hassles later.

JETWTF
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What was the point of this lecture? The blurb says it's a presentation for quick prototyping techniques, but, well... I just didn't get anything from this along those lines.

FranciscoTChavez