Stylized Door Workflow in Maya / Zbrush / Unreal Engine 5

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In this video you will see the creation of a stylized modular Door for use in Unreal Engine 5 - fully game optimized AAA pipelane. Modeling - UV sweep, retopology in Maya, High Poly sculpting in Zbrush, stylized PBR painting in Substance Painter. Tuning and optimization in Unereal Engine 5

Keep an eye on my work )
Instagram / fred_taylor_3d

Music:
Jannik Schmidt — Dreaming On Sea
Jannik Schmidt — Building And Crafting

#stylized #stylizedart #3dart #3dassets #unrealengine5 #3dmodeling
#gameready #fantasyart #stylizeddoor #3dmodeldoor
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Omg ! This tutorial was amazing it really gave made me understand environnment workflow better !! thank you

rosenormand
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Damn this music brings so many good memories from Raft

fuze
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I really like your video, where can I watch it full-time?

htnam
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Is there a reason for yo to retopo instead of just adjusting the same low poly mesh you imported to Zbrush?

Kapthos
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Hi there!
I have question it would be very nice if you help me to solved :)

The first one is, you need to make bevels in the retopology model?
Cause i understand that you make bevels in the initial blocking for the moment to export in zbrush, have a good subdivided model, but yeah my question is that.
Thanks a lot 💕

Karlitaestrella
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Wow! This video was really insightful, I usually do the UV unwrapping before exporting to Zbrush, but that has caused me a lot of headaches when baking in substance. is there any reason in particular why you use marmoset before exporting to substance?

danielasanchez-vysh
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in your experience, is better doing all the retopology later, having the high poly like a mesh?, i was thinking in make the blocking model and retopology, then make uvs, next having all the blockout done, bring it into zbruhs, make de high poly and the you are ready to bake, but maybe your workflow is better, maybe you can have better baked maps? can you tell me please?, thanks a lot.

alanmoralesvega
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Hello bro
Can u explain if we have multiple UDMIS (3*3 tiles) in maya and substance textures on it. Then how we export models with texture in unreal engine 5

rv
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are you posting the entire process for the house eventually?

moufatesh
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are you using some kind of shader for the props?

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