Making New Mistakes / Judith Hoffman, Big Huge Games

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DomiNations YEAR THREE: What to do when people keep playing your game… DomiNations was an instant success upon launch in 2015 for the reborn Big Huge Games, proving that historical themes have an audience even in the mobile era. However, entering the third year, we still had not built out a reliable release cadence for the game, with far too many missed release dates and player issues. Over the last twelve months we’ve worked to build a sustainable process to ensure our players always have new content on a regular schedule in the game. This talk covers the specific steps taken to improve production, planning, and LiveOps to support a game that may end up with a twenty-year lifespan!
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