Star Rail's Deadest Team Comp

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The rise, fall, and possible future rise of monotype (same type) teams in Honkai: Star Rail

Star Rails Deadest Teams: 0:00
The Rise of Mono-Quantum: 0:46
The Fall of Mono-Quantum: 1:55
Freeze is Interesting but it Sucks: 4:23
Mono-Ice is Still Possible: 7:52

#honkaistarrail #hsr
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> read the video title as "deadliest" instead of "deadest"
> saw mono quantum lineup
> got confused
> read the title again
> audibly go "oh"

messmass
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mono quantumn was my first ever "meta" team that got me through swarm disaster and moc it will always have a place in my heart (+ tiny girl supremacy)

blippy
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Mono Quantum really has a lot of SHORTcomings, it really needs a new HIGH impact carry to ELEVATE their performance to new HEIGHTS.

modernismisreal
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ruan mei's weakness break extend is just freeze but better. like it skips a turn without any side effects and it's always going to proc no matter what

haatsunemiku
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Mono fire is pretty respectable these days. Back in the ancient past you could run 3 fire units and silver wolf and it would work pretty well. These days Firefly is way better and implanting weakness.

Once we get Fugue mono fire will really come into its own again. Is mono fire just a break team in disguise? Kinda but that’s been fire’s identity since the game released, with Himeko leading that charge at first and now Firefly.

Also calling mono quantum dead is a tad harsh. It still performs respectably even if it’s fallen out of the meta, it really just needs a dps more with the times than Selee to be very good again.

viviblue
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Ice simply could borrow mechanics from Remembrance path in Simulated Universe, where being Frozen puts you in "Dissociation". The status works just like Freeze does, except there are mechanics that: Increase Damage dealt to those enemies while Frozen, Makes sure Critical Hits always land on those targets, Ignores Freeze resistance, Removal of the Mechanic by Player's action deals extra damage.

The mechanic is there and almost all of these ideas could be decent blueprint for it to work. We don't even need a new path for it, too. Trailblazer has Super Break despite the fact Break is a Stat mostly conditioned to Nihility in SU.

MakoShiruba
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The moment Mihoyo decided to give DPS units built-in weakness implants like Firefly, mono quantum already lost its edge. Mono quantum really needs a better DPS than can take full advantage Sparkle and make Fu Xuan more favored. Lingsha and Aventurine are better than Fu Xuan currently because they are sustains with desirable niches (Break and FUA). Sparkle could've been as good as Robin and Ruan Mei if Mihoyo cared to make a good Quantum DPS in 2024.

hollow.shadow
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Mono quantum used to be a team I used a lot until they started getting weaker with each version :(

This makes me feel sorry for this team, hoping that in the future we will have a new DPS for Quantum

IshimurA
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I think Freeze would be more interesting if it was added into the DoT archetype. DoT typically wants enemies to move fast to get more procs but the problem is it would also make enemies pose more threat to the team as they will deal damage faster.
Freeze fixes all that. It cancels enemy turns while pushing their next turn forward. It just needs an effect where it would extend the duration of debuffs so the accelerated turns wouldn't burn through the team's debuffs. It also fits well with DoT since they love getting more Effect Hit Rate. Maybe Freeze could also make DoTs crit if need be.

Sure there would be balance issues with it but maybe they can just make a debuff that does all of the above and Freeze is only the cherry on top that is not 100% guaranteed every turn.

Agniox
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Hoyo: Here's Sparkle, we gave her a trace for mono quantum teams. released in penacony btw
Hoyo: Here's Black Swan. She's a DOT unit and she's really strong. Released in Penacony btw

Black Swan and Sparkle: Busted units struggling for air right now because also Hoyo:

ha ha follow up attack and break meta ha ha ha ha
Also in Penacony :)

ladyhdwastaken
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Qingque is my favorite character in the game. I’ll never let her go

settherayjerry
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To hop onto the freeze debate, I think freeze could have a place in the meta, but not in break teams, it would be great for DoT teams.
Imagine an ice character like black-swan, where frozen enemies "explode" like arcana dealing toughness damage, apply a dot damage amplification(something like dissasociation), and has a higher chance to freeze broken enemies.

qaztim
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I believe mono quantum team would be back if they released a 5* quantum destruction or nihility that can reduce the toughness bar of enemies regardless of weakness and can also take full advantage of sparkle's buffs.

lancertheimaginary
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One thing that wasn't mentioned about elements that inflict a Crowd Control debuff on break like Ice and Quantum: Practically every boss now has something called "Control Effects Resistance". It is a THIRD resistance on top of Effect Res and Debuff Res and the way it works is that if the Crowd Control effect gets through the other two, there is a flat chance that cannot be changed by Effect Hit Rate that the debuff will simply not apply. If you look up the Debuff application formula now, you will see that Crowd Effects Resistance is completely separate from the formula. This means that Entanglement will NEVER be consistent because there is always a 20-30% chance the Entanglement is just blocked for being classed as a Control Effect.

floofzykitty
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I remember cheesing through Simulated Universe with the Remembrance Path and using March 7th (Ice) and having her Ult Freeze enemies endlessly.

ChenAnPin
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As someone who still uses mono quantum and clear all content. I have to agree mono quantum isn't as good as it used to be so i wouldnt recommend it to new players. BUT heck i love it and it still works for AS and MOC.

freddyshams
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its not just mono team comp that has been falling off, but the whole standard hyper carry DPS comp, they need to release a tool(Support unit) that can help older units shine again while being consistent regardless of the enemy types or weakness, my idea is stacking damage that can detonate that scales with the raw damage, and for Aoe, 50% of the whole Aoe damage that will detonate on a single enemy or buff allies to enable super crits that does double your crit stats

andrealcenenrico
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Good discussion on the flaws of these earlier archetypes, however I think it might have been worth going over the 'Propagation' (basic attack/skill point spam) archetype as well since one of the two main mono quantum teams is also part of that together with Dan Heng IL - and it has also fallen off since Sparkle was the only direct support they ever received.

Skasaha_
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If a future character could apply the "disassociation" debuff when the enemies are frozen maybe ice type would be saved

windbending
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ice nihility that implants a deep freeze debuff, that decreases freeze and ice resist by a lot, gives a special debuff that increases damage when freeze is applied on already frozen characters and applies exo toughness, freezing for one more turn

and thus mono ice is born with teams that don't necessarily require a sustain or ice weakness if enough characters can apply freeze

tiltltt