The 8 Teams of Honkai Star Rail : Efficiency Concept to Save Resources

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In this video we take a top down approach to Honkai Star Rail and analyze the game from the broad teams to challenge content.

Quality content that's straight to the point - That's this channel's promise to you.

Cheers, EODGamer.

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The more I play, the more I gravitate away from Hypercarry. DoT, FUA and Break are much more fun.

phongdo
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For F2P / low spender that still unsure about team to play: get the support units, while some require good hypercarry unit, sometimes it is interchangeable with some fun setup:

Ie. If you are getting Sparkle but don't have DHIL, you might be able to pair her with Qingque or even Serval.

Ie. If you are getting Robin, but don't have FuA units, pair her with Herta or Sushang can works.

TL;DR IMO. support generally has more flexible use cases with different carry, but carry usually has less flexibility on what support they wanted in their team.

ValentinoNicko
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One team that i think should have a group of its own or mihoyo will expand further is an ultimate oriented team like argenti. You can actually see what types of playstyle mihoyo is cooking by looking at sim uni paths.

aaroncharlesbarrameda
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I really appreciate how this channel puts out a lot of content without sacrificing the actual content. Thanks so much

ellewang
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My engineering nerd side is enjoying this a lot. The dynamic approach to play a game makes it very fun for me, where I put more brain cells into this than actually doing engineering work irl lmao. I actually made 2 accounts just to experiment on these dynamic methods without compromising on gameplay performance.

senyormamak
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This is really a good format. I often found players that pull a certain DPS chara due to hype, only to end up they regret the decision because they not enjoy the type of DPS. Chart like this will help people to be informed that right now, each DPS has different playstyle and team build.


I would suggest you make a video that explain the pros and cons of each archetype. Because I saw some players not aware that Dan Heng IL is heavy on SP, Topaz isn't a hypercarry, and such. They only see showcase video that do big damage but without them being explained.

warichan
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So far, for me at least, DoT team is the most versatile team. Why? Why not follow up? Why not break team? Why not Hypercarry team? People might ask that.

1. DoT ignore defense. Apart from their own element resistance. DoT is capable enough to deal damage thru the toughness meter. Especially bosses like Aventurine, and Gepard.

2. Relics are easier to farm because you dont need to focus on Crit. Just attack. (Well maybe EHR for Black Awan)

3. I can see the team can be a future proff (how u spell it?) Team. Kafka as an example, despite being release last year, still a top choice for MoC and most end game content. Her KITS is simple yet, too good.

4. What if there better DoT team other than the current one? You can make another team of DoT if you have enough resources. Maybe instead of Kafka + Black Swan you can go for Black Swan + Sampo as an example, or Kafka + Guinaifen (my first DoT team consist of Kafla, Guinaifen, HuoHuo and Pela)

Now why i think Hypercarry team like Jingliu and Dan Heng IL are not versatile, firstly, game keep changing, most new bosses have toughness that are either too tough or have resistance to the respective elements which is difficult to pass thru.

Follow Up team can be versatile but there a problem you see, most follow up character right now required Crit in their Relics. And Crits build is not easy to get, plus only Aventurine are easy to build because he is a sustainer.

Break team, so far we have only few characters that required break in their kits, and that is Xueyi, Gallagher, Ruan Mei, and Harmony MC. Maybe with the addition of Firefly and Boothill the team can be versatile. Because i can see this break team can also reach DoT team level.

But that only my take, Enjoy any team you like to play with.

RSatoshi
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You’re ideas for videos are very unique and original! They somehow feel different from the videos other hsr creators release, almost like the creators are too “ near-sighted” in their videos most of the time. It feels like whenever a new character releases, content creators freak out, and start doom posting about power creep, when in reality it might just be hsr going somewhere else with the game to benefit it in the long run (more versatility in characters = more fun team building) Like you said, maybe they focus too much on the present while using a bottom up approach.

TLDR; It almost seems like content creators sometimes don’t even acknowledge the possibility of the game devs knowing what they are doing and that the newly added character is just a “random” addition to their game.

Dimmy
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It's interesting, I was expecting Dual/Multiple DPS teams to be up there with the classic JingLiu and Blade combo and now the HMC making everyone a dps.

But it's funny that the first half is team types and the second half is something that needs to be sacrificed to gain a higher benefit. For example, sacrificing skill points for more DMG, nihility debuffs mean sacrificing less or no harmony buffs and can be restrictive, HP decay is self-explanitory, and the faster or often a character is means they sacrifice their dmg to have more turns because less sub-stats in offensive stats and more into SPD or bursting earlier with Argenti less DMG or even robin not generating skill points as she's CC. I love this sacrificing mentality for substancial gain and it's really fun to play around!

Taunt_NG_U
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I'm waiting for Basic Attacker Team, Skill Focused Team, Energy Based Team, HP Regen Team, Delay Team, etc. There's a lot of possible team composition for HSR to create in the future.

klentot
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I’d love to see a bit of analysis done with this concept by you. For example, looking across the roster and identifying how many archetypes different characters fit into in order to discuss pull/build efficiency. Obviously harmony units like Ruan Mei would fit into a lot of archetypes but it would be interesting to think about the most versatile DPS and sustain pulls that straddle playstyle, like Acheron or Black Swan.

Cerby
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The ipc premium fua team is basically mono quantum. Almost every boss is either weak to fire and imaginary, so the team has coverage.

tayyabo
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I'm happy with the current state of the game and team building has only become more and more fun. I do hope we see more support for the HP Decay teams as I've been itching to bring back my Blade and Luocha into rotation. Great vid and excited to see more!

pythiusplaysgames
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My favorite team by far right now is FUA, but I’m definitely interested in trying for a break team. Hoping to get Ruan Mei on rerun, and I’ll just have to get lucky with the either boothill or firefly. I really haven’t decided yet on which one.

victorl
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Seele is your traditional brute force hypercarry right since she has 25 % quantum pen lol what do you mean niche. She is the hypercarry that makes the best use of any action advance /turn manipulation mechanics + her low cost ultimate is why she is still #1/2 for low cost(team eidolons /lightcone) 0 cycling

TheVengefulne
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IMO the best investment is still element coverage because no matter what the MOC/PF buff is, elemental weakness is a universal constant. Looking at current MOC floor 12, it's no surprise Kafka/Acheron dominates 1st half while Ratio/Imbibitor dominates the 2nd half, thanks to their elemental coverage. It's also why mono quantum with silver wolf was so favoured for f2p/low spender.

How you attain this coverage is up to what you chose to pull (eg. Wind has black swan vs blade, who serve 2 different play styles) but ideally try to achieve one DPS per element.

XieRH
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this is such a good content. i just came back to HSR and the amount of team comp now makes me feel overwhelmed. This way of thinking makes looking team and units lot easier to digest.

emparatrix
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Suggestion, maybe call the Fast/Often category "Rush" where they want to rush in some way in their playstyle whether through multiple actions, advances or energy gain for ults.

bryans.
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I personally make my teams theme based on the gameplay aspects of the paths.
My Clara Topaz double carries team is fully focused on FUA, being themed around Elation.
My Dan IL Hypercarry team is themed around Propagation since it's about SP being consumed and recover constantly. Now that I'm back to play hsr, I will make an Argenti team being based on the path of Erudition, because his focus on ultimate damage, and an Break team with Harmony MC and Firefly or Xueyi.

Trimeistus
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I'm really glad I invested in many different teams, I have a lot of variety on my account and that makes the game a lot more fun.
My favorite ones by far are DoT, FUA and Super Break.

balzo_benevolo