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PS5 3D Audio: Gimmick or Game Changer? (with examples)
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In this video I give a technical explanation of how Tempest 3D Audio works in terms anyone can understand. I also give examples you can hear for yourself with your own headphones and give my thoughts on Sony's Pulse 3D Audio Headphones.
examples
Binaural audio - 2:23
PS5 Astro’s Playroom1 8:43 - things wizzing overhead 10:15 various effects coming from behind left and right sporadically 12:07 raindrops over head
PS5 Spiderman Miles Morales 12:25 fighting - enemies behind you as you move around
Note: These examples are of actual game play, not a “tech demo”. In my experience, the effect seems to be used mostly to let you know what's happening behind you, or what is happening that you can't see on the screen. This is very useful and natural sounding when gaming, but might not wow you with the effect as much as a tech demo would. I'm sure some games may wow you with the effect more than others depending on how the developers want to use it. Also, this is just the start of a new technology. It will be interesting to see how it develops.
examples
Binaural audio - 2:23
PS5 Astro’s Playroom1 8:43 - things wizzing overhead 10:15 various effects coming from behind left and right sporadically 12:07 raindrops over head
PS5 Spiderman Miles Morales 12:25 fighting - enemies behind you as you move around
Note: These examples are of actual game play, not a “tech demo”. In my experience, the effect seems to be used mostly to let you know what's happening behind you, or what is happening that you can't see on the screen. This is very useful and natural sounding when gaming, but might not wow you with the effect as much as a tech demo would. I'm sure some games may wow you with the effect more than others depending on how the developers want to use it. Also, this is just the start of a new technology. It will be interesting to see how it develops.
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