DUST TRAIL EFFECT Unity 2D Tutorial | Unity 2D Platformer Tutorial #7

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In this Unity 2D Tutorial we're gonna make DUST TRAIL EFFECT by using Particle System.
How to create Dust Trail Effect in Unity ?
In this Game Making Series , You will learn how to make Dust Trail Effect by using Particle System.

Enjoy the video ☕
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🖐 Hi Game developer
Welcome to Rehope Games I'm Murat

I share unity tutorial videos on my channel. if you want to make a game with unity (especially 2d platformer game), the videos here will definitely interest you.

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#unitytutorials, #unity2d, #unity2dplatformer
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bro, your tutorials is beautiful
i make my own game using mechanics in your videos you show
and i'm very happy with the result
hope you will release more new videos soon!

Pashdet
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For some reason after i added the touch particles its behaving like a switch . When the scene starts the movement particles or fall particles dont play until I hit the first wall then as soon as I hit the 2nd wall they turn back off. The only particles that are consistent are the touch particles.

calvinhart
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When I touched wall and flip, movement partile didnt display, It only display when moving right, moving left it disappear, please help me

DungNguyen-vdvs
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My trail renders isn’t showing but if I make everything else in the game invisible then it shows

PandaPlusStudios
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What I gotta do, if when I replacing particles to player, it just didn't show up(when I play the "start" button on particle)
and when particle not children to player, it showing in scene, but in game - doesn't

whysl
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Hi, I have a problem. I'm doing the same as in the tutorial but unfortunately for me the result is different. In the game, when I walk the character, the dust is as if delayed very much and recreates continuously, and when I fall, it does not recreate the second dust. I don't know what you're doing wrong. please help

taboret-
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hello, i've been having some problems in movement particle.
movement dust shows when player moves to one direction but particle does not show when chacrter goes to opposite direction.
in editor it shows alright, but only in game preview.
When ever character rotates the movement particle z index position goes behind the background image.

sth
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i dont have the universal render pipeline shader as an option

spectrability
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Hello!
Thank you very much for your great tutorials.
I have a problem in this part.
In the part where we display the particles,
When our character moves backwards,
The value of x becomes negative and therefore does not display the particles.
// private void Update()
// {
// counter += Time.deltaTime;
// if > occurAfterVelocity)
// {
// if (counter > dustFormationPeriod)
// {
// movementParticle.Play();
// counter = 0;
// }
// }
// }

When the character moves backwards, playerRb.velocity.x is approximately negative 8. Therefore, the particles are not displayed. Is there a solution?

محمدجوادشویچی
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i have problem when the player flip the moving particle don't flip with player

IM-wsif
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abicim iyi hoş da keşke scriptleri verseydin hazırdan neden uğraştırıyorsun her seferinde

PerEffect