THE BEST garrison division template? War Crimes BAD?

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00:00 Intro into garrisons
00:40 explanation of resistance and compliance
01:15 the basic template you should use
03:20 the armored car template
03:50 the light tank template
05:15 armored car vs light tank
06:40 testing cavalry vs armored car vs light tank
10:15 prince of terror & resistance suppression
11:30 the role of MP support companies
12:30 META garrison division
13:40 extra bonuses for suppression
17:00 recap and overview

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--- TIME STAMPS ---
00:00 Intro into garrisons
00:40 explanation of resistance and compliance
01:15 the basic template you should use
03:20 the armored car template
03:50 the light tank template
05:15 armored car vs light tank
06:40 testing cavalry vs armored car vs light tank
10:15 prince of terror & resistance suppression
11:30 the role of MP support companies
12:30 META garrison division
13:40 extra bonuses for suppression
17:00 recap and overview

Please use the timestamps love you
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FeedbackIRL
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Armored cars aren't considered to be infantry, unlike mechanized infantry. They're more akin to tanks. Therefore, they don't use infantry equipment.

dashua
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The cheapest Armored Car is 8.0 production cost, significantly more expensive than your 2.25 Light Tank, and with the same suppression and less hardness... What's the point of Armored Cars again? Paradox should make Armored Cars have mad suppression to compensate, like 5 or something. Paradox has a habit of letting features kinda rot and become some sort of newbie traps / roleplayer baits instead of making them viable and interesting, enriching the game. I believe it's truly an easy fix, just some numbers, to make those cars viable.

db-tb
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I’ve got about 200 hours and finally know enough to play and have fun, your channel is the best for getting players there. Thanks

Legio_Fried
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I really wish I could double or even triple required garrisons while staying within the same occupation laws for small bonus to resistance target. Sometimes I have the manpower, I have the IC and I would be just willing to invest them just to have lower suppression and higher compliance. For example doubling the required garrisons gives you 1.5 * target resistance and tripping garrisons would give you 2 * target resistance without negatively influencing compliance gain.

Another nice possibility would be if I could set triggers to auto set occupation laws, e.g.:
1. If has aluminium ==> forced labour
2. If target resistance at least 45% then martial law, else military governor
etc

Hadar
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Me who keeps using the mp and 1 cavalry battalion division:

antonionegrea
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so this got me thinking and crunching the numbers and you can quantify the cost/benefit of using tanks for garrison

the cheapest i could make (this is ignoring ways you could mix/max MIO to get production discounts) was:
heavy -> 9.6 IC x40/battalion = 384 IC for 2.5 suppression 95% hardness 500 manpower
light -> 2.4 IC x60/battalion = 144 IC for 2.5 suppression 80% hardness 500 manpower
cavalry/InfEq -> 0.43 IC x 120/battalion = 51.6 IC for 2 suppression = 64.5 IC for 2.5 suppression 0% hardness 1000 manpower

Basically this means that light tank garrison costs 144/64.5 = 2.23x IC as an initial investment, heavy tank 384/64.5 = 5.95x IC in exchange for lower losses over time

if losses are X% a year then the annual saving for tanks compared to cav = 0.01X (convert % to decimal) * (64.5 - cost of tank batt * (1-hardness)), and time to payoff = difference in IC / annual saving

light tanks : time to payoff = (144-64.5) / 0.01X(64.5 - 144 * 0.2) = 20 years for 10% losses/year, 10 years for 20% losses/year, 6.6 years for 30% losses/year etc.

heavy tanks: time to payoff = (384-64.5) / 0.01X(64.5 - 384 * 0.05) = 70 years for 10% losses/year, 35 years for 20% losses/year, 23years for 30% losses/year etc.

unless I am way off on realistic loss rates for garrisons it definitely looks like in terms of IC it is not worth it at all. although you could see it as a investment into MIO for buffed fighting tanks i guess.

does anyone know what typical loss % a year is for say germany dealing with poland?

however you do also only take 1/10 and 1/40 ((1-hardness) * 0.5 manpower/suppression tanks vs Cav) manpower losses for light and heavy tanks respectively so basically it looks like tanks for suppression are only good if you have a low manpower high industry nation

Six_slotted
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Im finding harsh quotas to be incredibly effective

willywonka
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Cheap light tanks are the GOAT. You can make a Light Tank with Wheels for under 2IC and their suppression is insane. I usually out 3 mils on Light Tanks and its perfectly fine. Enough to have tanks to sell on the market to Italy.

ooo_Kim_Chi_ooo
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I used to use armored cars as Germany but when you start invading the USSR there are not enough mils in Europe to fulfill the garrison requirements while the war is ongoing

BortBortson
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My most recent game as germany I was off invading the USA when Italy declared war on Switzerland. I had no combat division back in Europe.
Luckily I had all light tank MP divisions. Full stacks of light tanks. 100+ divisions of them.
Moved them over super fast to the border and just sat there until Italy finally beat them or I beat the USA and ended the War. Can't remember which happened first.
It's a solid reason for those emergencies to go all light tank MP spam.

youtubevanced
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I put it on harsh quotas and forget about it.

Phantlos
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Anther thing if you hover over the update when you are on 1 horse and go make it into the full horse Battalion and this is already your garrison unit it will show in the breakdown of what is changing for your garrisons and going from 1 or 3 horse to full without police force you gain 1 equipment and like 17 manpower. Per division needed to fill out the garrison. My test was made with Italy techless. Its not worth going from 1 horse to full unless you have police force. Or as a I'm a new player not knowing other nations, if your nation has focus's that change Suppression. Italy has 1 (Security Militias) Adds a Spirt called Camicie Nere. Which does a bunch of Garrison changes. Garrison penetration of -10%, Damage to them by -10%, increased of 5% Police suppression bonus. which is just a eh amount. but the other two seem great for when you go armored. And the best part as a smaller nation Recruitable population factor 15%. This pushes the factor over 100% aka bigger multiplier for manpower growth effects if I understand it correct.

MinNJW
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Am I missing something here, or do Garrison Units not consume any fuel at all, even if they only consist of Tanks?

ektomof
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"When resistance goes up less of the resistance is needed" eyo what the fuck are you smoking pal?

commissarkordoshky
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What about mechanized decrease production

SoldierGeneral
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"stick with the light tank" - 16 light tank + MP template, 16 light tank template or 1 light tank template? lmao sry my english doesnt help

notilt
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Germany gets the perfect garrison division for free. They get the Austrian Schnelle Division after the Anschluss which is just 4 cavalry battalions with no support companies. You really should not look a gift horse in the mouth.

Ranked_Journey
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Youtube keeps recommending hoi4 videos so I decided to check the game out again. I selected it in my library but before downloading I checked the steam page for DLC.... 3 new DLC's for $55 and two of them are rated "mostly negative". Reviews say they want $20 to add 4~ focus trees to countries that are not majors and apparently add a bunch of annoying micro management mechanics and missions geared at experienced players only.

ya... nah I think I will stick to other games for now.

enoughrope
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