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OpenGL Procedural terrain - big map test

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trying to improve rendering of bigger terrains inside the Antares OpenGL Engine.
at 1:30 you can see tessellation shaders in action.
map size is 1,2 km x 1,2 km
heightmap size is 2048 x 2048
Textures from: FreePBR.com
List of features currently implemented into the Antares Engine:
. PBR materials
. HDR
. tone mapping
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow mapping
. omnidirectional shadow maps
. advanced bloom
. parallax corrected cubemap reflections
. planar reflections
. mesh skinning
. procedural terrain generation
. hydraulic erosion
. procedural planets generation
. instancing
. billboarding
. basic inverse kinematics
. basic water rendering
. camera path interpolation
at 1:30 you can see tessellation shaders in action.
map size is 1,2 km x 1,2 km
heightmap size is 2048 x 2048
Textures from: FreePBR.com
List of features currently implemented into the Antares Engine:
. PBR materials
. HDR
. tone mapping
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow mapping
. omnidirectional shadow maps
. advanced bloom
. parallax corrected cubemap reflections
. planar reflections
. mesh skinning
. procedural terrain generation
. hydraulic erosion
. procedural planets generation
. instancing
. billboarding
. basic inverse kinematics
. basic water rendering
. camera path interpolation
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