What Went Wrong? - Hello Neighbor 2

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What Went Wrong with Hello Neighbor 2? Apparently quite a lot, with the promise of AI working on a Neural Network that wasn't in the game, an open world sandbox that turned out to be linear, lacking content, broken DLC (Back to School and Late Fees), the Guest missing and a rough launch.

Regardless of it's flaws and all the drama, Hello Neighbor 2 isn't a terrible game. Alpha 1 and Alpha 1.5 of Hello Neighbor 2 had some promising features and it's a shame that they were cut from the full game.

Compared to the original Hello Neighbor, this is objectively much better even more so now with patches released in the past few months. It's not perfect but I can only hope that they can make good on the broken promises and deliver more with future updates.
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it's actually really impressive how they managed to make a good game twice and then turn it into utter shit later on

dokchampa
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It really pissed me off how Hello Neighbor constantly mentioned MatPat on social media. They were so desperate to have a theory, because they didn't even know what their own game plot was.

onion
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"regardless of demographic, quality still matters" THANK YOU! I hate hearing people use "it's just for kids" as an excuse for poor quality. Yeah, kids media probably shouldn't be held to the exact same standards as something made for an adult audience, but that doesn't mean it has a free pass to be straight up terrible. Just because kids are more likely to accept a poor quality experience, doesn't mean they don't deserve something better.

AugustQ-pw
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"Regardless of demographic, quality still matters" it is so unfortunate how little people realize this.

archiermanilo
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It's kind of crazy how Hello Neighbor is ALWAYS better in the alpha compared to the full release lol

Xaaaach
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This went from "these guys were being overambitious but had no ill intents" to "these guys know what they are doing and maliciously manipulating their young audience to get more money"

juances
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The idea of Mr. Peterson's AI advancing past expectations, to the point of breaking his own game to get to the player is so funny to me. It's literally the meme where Freddy Fazbear breaks the window in the office and opens the door from outside.

jorgyt
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The guest wasn’t “bugged out” on your van, he just climbed up and got to scared to come down.

SquibboQ
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It never ceases to amaze me how rampant false advertising is in the video game industry and how there's little to no accountability for it.

tappajavittu
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The fact that hello neighbour can be defined as a franchise makes me feel hollow

JustReaganYT
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Apparently the mechanic where the guest would throw you out was extremely buggy for a lot of people. Probably couldn't find a way to fix it, so just axed it entirely. Real bummer

royalblanket
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Game Dev: The alpha is going great! Everyone is having fun and we just need a few more tweaks before it's perfect!
Boss: Change everything.
Game Dev: what?
Boss: EVERYTHING.

zanetaylor
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I don't know if is sad or outrageous that the alpha of both games are better than the final product

PedroLucas-ixtx
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They went from "cool artificial learning mechanics" to "PLEASE MAKE A THEORY ABOUT OUR 'LORE' AND GIVE US MONEY" real quick

techmaster
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Fun Fact: The Hello Engineer game you mentioned had an all time peek player base of about 20. Given that two of the five chapters haven't been released yet, I'm not particularly confident they'll ever appear.

SonOfmowgef
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lmao, all the Helldivers 2 people (me included) learning about this Alexus guy and wanting to know how screwed we are. Yeesh.

davidweaver
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As far as I'm concerned, TinyBuild isn't a game dev company, they're a marketing company. They're middling at game dev at the best of times, but they're incredible at marketing. Even with how much they soured people with HN1, they still brought people back around on the second game. That "wishlist the game to make the game better" nonsense was just.. chef's kiss. Truly.

ledumpsterfire
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Words cannot describe how disappointed i was that The Guest was demoted to a one time jumpscare
I found them genuinely more interesting and unnerving than the neighbor and seeing something so promising get tossed aside and reduced to a cheap jumpscare was a huge letdown

polterboo
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It amazes me how both games were made, and continued to be built quite well, shaping themselves into promising experiences, but the moment that the developers showed it to the public, all logic started melting out of their ears

Tralfazz
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A comment mentioning the Helldivers 2 "balancing dev" Alexus, is this same guy who was responsible for the bugs in this game, brought me here. Hoping HD2 can avoid the same fate

wayneswirl