Fort Solis - Story Explained

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Hello everyone, and welcome to the next installment of Lore and Order, where I unpack game lore and stories from games. In this one, we look at Fallen Leaf's Sci-Fi Drama Game, Fort Solis.

CHAPTERS

Intro - 0:00
Plot - 1:15
Life on Mars - 10:51
Compound 26 - 13:11
Wyatt's Suspicions - 18:37
A Cover Up - 27:03
Signs of Life - 33:09

MUSIC AND SFX IN THIS VIDEO FROM @epidemicsound

ALL GAME FOOTAGE SELF-CAPTURED ON PS5

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Equipment;

PC Specs (for those that are interested):
- CPU: AMD Ryzen 7 3800X (8 Core)
- GPU: AMD Radeon RX 6700XT (12GB)
- RAM: Corsair Vengeance RGB Pro (32GB - 2x16GB)
- Elgato 4k60 Pro Mk. 2
- Built by PC Specialist in the UK

#gamingharry #fallenleaf #fortsolis
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I love the idea that earth is running out of air so they had a big brain idea of terraforming a place that doesn't have breathable air to begin with instead of fixing the place they're already at

bloodbrother
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I just want to point out how good Wyatt's voice acting is. Whenever his video logs were playing, he came off so authentic as someone who is an actual medical professional. The "umms" and pauses like he's just coming up with that information while also reading from notes was spot on.

jenniferjohnson-jbki
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Pro Tip: If you send your family a package that you realize contains a humanity ending virus inside tell them, "Don't open that package there's a humanity ending virus inside. I sent you a plant I thought would be cute but I've realized after sending that it has a humanity ending virus. I'm not joking."

If you just tell them "don't open it" they might become curious, and, not realizing the stakes, open it anyway

No_Ghosts
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Something, either the compound or the soil, maybe a combination of the two, is causing compulsive behavior in people. They became...more themselves. Helen became obsessed with finding the answers she was looking for, the teams became more determined to meet Helen's demands for more material, Wyatt became more obsessed with saving lives...even to the point of taking them to do so.
That's what I was getting from the story, at least.

Tark-qsmu
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I was worried we're gonna have a typical walking simulator but the story turns out pretty solid, and I like they added a bit of action to it as well. I know we probably won't get a sequel but hopefully they'll expand the story in some places, maybe with Wyatt's wife if she's still alive.

bananatiergod
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The acting for this game is incredible!

foxmind
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With how long some other games are, it feels like the entirety of Fort Solis would be another games opening act.

madmike
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"Jack was about to go vacation the following day" I was like "oh no..."

FatBoiSaint
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Seriously, what is up with these games that don't really have an ending? They just end.
Rather obvious that Compound 26 has some sort of unforeseen side-effect on human-beings accidentally exposed to it.... Hand shaking as the first sign. Sign of what? Mental instability? Eventually the compound makes people violently psychotic? Seems like a fascinating half-finished game.

NGMonocrom
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This game ended abruptly, but I can see the plot lines that could possibly lead to a part two. Several people mentioned hearing things outside the station during the storms and a hand mark that didn’t look human. It’s possible the soil samples have mutagenic properties. The guy who was taken to the central hub—that could lead to another outbreak. Chris opening the present with the Mars grown plant in it could lead to an outbreak on earth. They could’ve introduced a bacteria that was dormant on Mars, but could proliferate in the environment on Earth.
I’m just speculating.

Ms_StoryDragon
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I just watched Fooster play this. Fun fact: Jack is voiced by Roger Clark, aka Arthur Morgan.

WolfieQueen
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I just wanted to mention that Helen's voice log about wondering if they should is an almost exact quote from Jurassic Park!
Ian Malcom: "Yeah, yeah, but your scientists were so preoccupied with whether or not they could that they didn't stop to think if they should."

wolfyboy
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Honestly, this sounds as much as an issue with the compound as it is an issue with people stressed out of their mind in a unstable working environment. Everyone seem to have their reasoning, but egoism, greediness and external factors boiled a difficult situation beyond the salvageable. It feels very... human, honestly, and unsettling for being quite "relatable" about the dangers of toxic working conditions.

giacomoromano
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I like the idea that there is truly nothing wrong with the compound but instead, just badly timed accidents and this is all occurring because of the lack of communication and secrecy happening. The story could be about the way that the human imagination will make things up when forced into isolation. Suddenly random scratches become claw marks, unlabeled boxes become secret material and long hours means that something sinister is occurring. Wyatt is just an example of what isolation can cause even in the most level-headed of us. Even the illness that he uses could just be a strain of a bad pneumonia or viral disease and the hand tremors are a normal result of fear. The hand tremors are not a "sign" but because of a collective delusion?

korrynp.
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Voice acting and facial capture are next level in this game. Probably the best I've seen in a long time.

viktorverzon
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I know the popular theory is that something is wrong with Compound 26, but with all the information available to us, it seems another possibility is likely: Stress, panic and radiation sickness. We are able to confirm through multiple entries that digging into the soil generated exposure and/or the long hours to do their work *and* get Helen her samples caused the team to get more exposure to radiation and thus become sick. Same for Salim's team, since they're trying to fix the power systems. Now factor in 'cabin fever' where people have had a hard cycle as it is, with storm season coming, and being cooped up and wanting something different. On top of this you have factors like Helen's desperation for the goal, Wyatt's inability to message or see his family and Nick being concerned for the toll being taken by his team. Now, we have a compound that is not well understood with the information we have, and all we have to go on for negative is something about a cost from the Hoskin audio log. This is too vague in my opinion; is it causing sickness? Is the process to get what they need going to require basically killing people with radiation sickness to get the amounts needed? We don't know. What we do know is everyone began fighting, especially once Wyatt came barrelling in, with an audio log [can't remember from whom] that talks about how everyone knows Wyatt can be a bit arrogant.

So you have a home planet that is dying, the difficulties of living on an alien world that can't really support life, cabin fever and work stress, overwork due to Helen's demands, right or wrong the heavy-handed pushing from Wyatt and of course the endgame of Terra's involvement with suspending Wyatt. Once word got out, due to Wyatt, of the compound possibly being to blame, people's imaginations can run wild, especially in a stressful/panic scenario. To me, there is a possibility of something being wrong with the compound, but its left vague enough with no smoking gun to present to me the image of an overworked crew with the ever present Sword of Damocles above their heads of a dying Earth and personality conflicts/flaws that only required the spark of radiation sickness, a new Compound agent to grow plants and Terra's greed/desperation that kicked off a chain of self-destructive events.

Whatever ending they have in mind as being 'real', I feel they either screwed up in not giving us enough to definitively at least go "this was the likely cause" or they wanted us to see what we see with the limited puzzle pieces given. Since personally, the claws and animal attack angle I think was a red herring to muddy the pot, as it were and mess with player expectations at that stage of the game.

nikurisa
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I'm impressed by how Fallen Leaf managed to introduce so many genuinely interesting ideas and mysteries into their game and then proceeded to not expand on any of them in any kind of way whatsoever. It's like if the studio took the writer(s)'s very first draft, went "good enough", and made the game without adding anything more to the story. I'm honestly baffled by how unfinished this game's story feels.

unixyss
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To be honest, when I read about Helens experiments, it reminded me of this horror story I read where a maintenance worker explores a seemingly deserted outpost that was exposed to a chemical that increased plant growth but caused humans to age rapidly on contact until death.

masaruten
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The facial animations and the characrers' motions are insane!

AmilaSunshine
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Excellent buildup and then no payoff at the end.

Phantassm