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Unity 3D - Generic Inverse Kinematics (IK) - Open Source - Github

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A Generic Inverse Kinematics (IK) plugin for Unity 3D which works with all types of rig structures.
This is because it doesn't rely on the hierarchy of the bone structure.
Plugin itself is very lightweight and can be easily controlled from the inspector.
Trick is to apply this script on every IK object you need and create separate chains to give more control over each chain.
My GitHub also has an Interpolator script that helps me give these IK transforms smooth animations quickly. Its a fairly easy plugin so I wont make a video on that. So just check that out too on GitHub.
UPDATE : Lengths are now calculated automatically.
UPDATE : Added a reset hierarchy button to undo changes done by plugin.
Here is the GitHub link:
#Unity3D #FreePlugins
Write in comments section if you find any bugs..
Or you are always welcomed to submit contribution request on github.
License is : Do whatever you want
This is because it doesn't rely on the hierarchy of the bone structure.
Plugin itself is very lightweight and can be easily controlled from the inspector.
Trick is to apply this script on every IK object you need and create separate chains to give more control over each chain.
My GitHub also has an Interpolator script that helps me give these IK transforms smooth animations quickly. Its a fairly easy plugin so I wont make a video on that. So just check that out too on GitHub.
UPDATE : Lengths are now calculated automatically.
UPDATE : Added a reset hierarchy button to undo changes done by plugin.
Here is the GitHub link:
#Unity3D #FreePlugins
Write in comments section if you find any bugs..
Or you are always welcomed to submit contribution request on github.
License is : Do whatever you want
Unity 3D - Generic Inverse Kinematics (IK) - Open Source - Github
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