[OUTDATED READ DESC] how to do kyoto combo on mobile easy

preview_player
Показать описание
thanks to @RATMAN4354 for helping me make this video!!!! go sub to him, he's very coolness 😎
Рекомендации по теме
Комментарии
Автор

Tysm I can do it now with enough practice u earned a sub!

michaelnuqe
Автор

Thank you bro I always wanted to do that

monkeycaprisun
Автор

God dawm I seriously searched this up for a reason 😅

BlueGuyQuatar
Автор

btw, now you dont even need to shiftlock. you just need to time it perfectly.

Hesharm
Автор

Thank for explaining I was able to do it

WeirdInvertedNoise
Автор

Bro the its so easy now I did it on first try thanks earned sub

Orangle-kvwx
Автор

Shift lock is not problem just if u here flash bang and side dash and use 2 u gonna got it just practice more times

sky
Автор

Thank you bro iam gonna learn dat sometimes😂😂

jaivypanugaling
Автор

this shit is harder to do than regular one☠️

whasked
Автор

After that spam jump while lethai and skill 3

stickyanimations-ln
Автор

Why does the guy sound like mr hippo from FNAF

annayky
Автор

No one is gonna go mid fight to press shiftlock

zacharyalmeida
Автор

How I mastered it: I use the dummy and I use flowing water to hunter grasp, I tried it on a player, I was so happy when I hit it

camtaylor
Автор

YOO OMG THANK YOU SO MUCH FOR THIS GUIDE I WIN EVERY MATCH IN 1V1 NOW THXX

Foxfire-dzfj
Автор

You have earn a like for helping me bro😅

Nattynec
Автор

im more used to og ver but ill try this

batmanlovesham
Автор

I wish the creator put the shiftlock button easier to use for mobile then kyoto will be easy as heck

innerpeaceislife
Автор

I did it without this tutorial so i repeatedly used shiftlock. I can now only do it with shiftlock.

ElephantThePotato
Автор

When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage.

When countering the Hog Rider, using buildings would be your best bet. But be wary, as the offender will usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can also help due to the Hog Rider's usual support cards not countering them.

On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent,  Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter.

Using The Log to predict a Skeleton Army or even a Tombstone will let your Hog Rider keep most of his hitpoints and your opponent may not answer in time, letting your Hog Rider connect to the Tower.

The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the attacker should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.

A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily.

A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.

A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card (such as a Cannon) to counter the Hog Rider if necessary.

His fast movement speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower-hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army,  Goblin Gang, and Minion Horde can also very easily counter him.

Use this to your advantage by placing a bulky swarm killer in front of the Hog Rider (eg. Ice Golem,  Valkyrie) so that the Hog Rider can transport the troop to the Tower faster and also get protection from swarms in return

Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell.

Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Elixir Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells, long-range troops, or simply waiting out the lifetime of the building are more effective.

In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called "cycle decks", shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog Rider counter arrives in the opponent's card rotation.

When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled.

Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the Arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

For Bats,  Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

For Minions,  Skeleton Barrel,  Mega Minion,  Flying Machine,  Electro Dragon,  Baby Dragon,  Inferno Dragon,  Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the Arena, and vice versa.

They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

nishisuman
Автор

There are 2 more to do kyoto but mobile cannot do:
1. Walk to do kyoto
2. Shift lock kyoto

toantrung