SCYTHE STRATEGY GUIDE / With TOP-RANKED FOMOF / PLAY Scythe BETTER / STRATEGY GUIDE For BEGINNERS

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Here is FOMOF's channel link - check it out for in-depth Scythe content!

In today's video we are excited to welcome our expert, top-ranked guest FOMOF, a highly ranked Scythe player to help us with a Scythe Strategy Guide who will teach us how to play Scythe better. This is a strategy guide for beginners, or intermediate players.

CHAPTERS
0:00 Intro
0:55 FOMOF's experience with Scythe
4:53 What are the paths to Victory?
8:32 Early Game Strategies
9:34 Star Priority List
17:32 Questions About Play Balance
20:20 Mid Game Strategies
25:45 Combat
31:08 How to Manage Resources
34:09 When do you pivot?
41:18 How do you best use the Mapboard?
48:05 How to take advantage of Encounters?
49:53 How best to use the Mechs?
55:17 More on Combat
57:37 End Game Strategies
1:01:46 Conclusion
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It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
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Great video! I just want to say you're easily my favorite channel in the tabletop hobby. I love being able to learn about different strategies in games in order to make not only myself a better player but those I play with as well. On top of that, you also have a variety of interesting content. Keep up the good work!!!

bronzeyohnroyce
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44:35 "Polania can be invaded by every faction." As a Polish, I confirm that this is very historically accurate 😂

mariusztyranski
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Really appreciate this comprehensive discussion! I recently busted out the game with friends over the weekend and had a great time playing. This video helped me clarify many things we didn't fully understand, and gave us all a better understanding of how to play efficiently and effectively.

uppityevan
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This video was well produced and VERY helpful. I can’t thank you enough for your hard work producing this.

TheBlakeWhitaker
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FOMOF is absolutely one of the best Scythe player. The number of games he played is unimaginable.

MafiulRobin
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What an awesome strategy video. Thanks to FOMOF for sharing his wisdom.

elessar
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Dang this really is a masterclass in understanding the game. Thank you!

jericosha
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My favorite game. So much dept and replayability.

djbobilicious
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this is absolutely amazing :) thank you, this explains a lot. I played the game for the first time last week and I won but do to the fact that I was able to get a lot of bottom row actions whilst others wasn't, but without a real plan. luckily I did the right things. Like some early upgrades then workers and inlists. I guess the patriotic mat was also strong, it kinda made sense for me at the beginning but with all that new informations I would play totally different then in my first session.

willkennedydrumming
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Fomom you should write a strategy book 😍

giacomobreschi
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I like playing Scythe a lot, but the balance is way off. Each of the bottom row actions needs to be a valid path to victory in many situations; as it is, players build strategies around actively avoiding certain bottom row actions. Please tell me some smart, enterprising person has developed a "rebalanced" Scythe (perhaps with a modified map?) that does a better job of allowing much more variant high-level play.

manzell
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its been FAQ'd that Rus is not allowed to us their faction ability on factory cards.

TheHeater
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How do you get skinned workers in the digital version?

dschaedler
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This guy reminds me of a young Quentin Tarantino or something.

JustACuteFox
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Can I turn off the auto-translated titles? It's really distracting...

nihlify
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Anyone can tell why speed is most common #1 mech? U can't leave your starting zone anyway, so having increased speed doesnt make sense to me.

DaBaily
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We’ve been playing for a long period of time, but I still have a question about a little moment, that seems to be unclear for me.
Is mecha able to drop workers during it’s moving process? Like if I use “fabric card movement” and +1 ability, can I drop first worker after first step, second worker after second and then just make last step, after what I ll control 3 more territories?
And added question - can Make a reverse movement? Like “collect” all workers through the long mecha movement with only this one mecha move?

ДенисБаранов-ял
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