The Problem With New Characters in Genshin Impact

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Genshin Impact's version 4 characters have been consistently among the most effective units we've seen so far, with almost every five star in particular either being decent or completely meta defining. But with the game not having made any major advancements in gameplay, is there any point in pulling for new characters for longtime players who already have many?

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Natlan is the perfect time to introduce new combat mechanics, it’s the nation or war, if we’re focusing on war, then combat is a given, and introducing something new could be great

jimmyramirez
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The reason why this model is still relatively successful in spite of the rather non-existent difficulty spike is because Genshin sells its characters on preference first and on utility second. Chances are that people will pull for someone not because they need them but because they want them. Which, in turn, made the pulling culture in Genshin a choice rather than a necessity to keep up with the meta.

zente
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As someone who picked up genshin long after it released, around last summer, and since then i've been trying to play catchup with the rest of the community. For me, genshin's lack of power scaling is a blessing because it both allows me to catch up but also play old characters and have fun, like xiao or itto who i just got this year

rocketptheracoon
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I've said this before and I'm sure Vars has said this before - BRING BACK LABYRINTH WARRIORS.
If we're looking at a practical standpoint, Labyrinth Warriors was basically HSR's Simulated Universe in its early stages. Heck, in Labyrinth Warriors, I rememeber there being a buff thing which gave you an extra constellation. Sound similar? Space-Time Prism in HSR. Its so identical is hilarious.
One thing that could resolve boredom for me, is making a event revisit page in the events page, where certain events could be replayed with minimal or no rewards, so that people could get a grasp on the story of the event and also its gameplay (+ potensial rewards)
Imagine how miuch money they would make.

MinimumHz
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I think the thing that ultimately dissuade me from pulling characters entirely is the artifact system, It feels like whenever a new major character is release another type of artifact that is best in slot for them would come out along with these characters. We all know how painful artifact farming is, you could spend months on certain domain and still not get the ideal substat for that character (given that rn there's no incentive to progress if you already have built characters for abyss exclusively). That's beside the point, most of the time we want to use our brand new shiny character on the abyss cuz most of the time the abyss blessings and enemies are catered to them specifically (even though it can be cleared by OP team comps) and to mention the fact that abyss is the only content in the game that is geared towards testing the "progression" of our characters.

Jieteru
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As a HI3 player, Genshin's so-called "character stagnation" is honestly a blessing because it means I don't have to worry about the characters I have now becoming obsolete in a year like I do with HI3. I'm free to just pull for whoever I like, meta be damned.

I remember the days when Silverwing NE-X was my strongest Valkyrie. I remember the days...

YayaFeiLong
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Am I crazy for liking the fact that I don't have to pull every banner like I feel like I have to do in HSR? I'm happy with the fact that I can just enjoy exploration + story with the characters I've already pulled for.

DaeisArc
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first impressions on the vid, i think that new characters' point is not to really be the new combat mechanics (i know that wasnt the main point) but rather for satisfaction and QOL in comparison to older units, conversely, they also tie part of that QOL into the first 2 constellations of said new characters as well as higher base stats because at the end of the day, its a game, we're either here for waifu, husbando, big pp dmg or all of the above. still though, content in genshin was always going to be an issue when it first game out from a longevity standpoint because its finite and few inbetween, characters provide a fresh outlook on said content but that doesnt change what it is, very repetitive, leading to burnout. thanks for coming to my ted talk

raphyline_
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As a genuine Genshin player for almost 3 years, I can safely say I still enjoy the game and my enjoyment stems from a mix of characters design, VAs, open world gameplay, appealing characters and stories, intriguing mechanics like artifacts, talent material, weapons and so on, it’s a game that has a lot to give, and if you actually look at the game more then just its combat alone, you can truly appreciate the game more then you do now. Let’s not forget the music too, we can’t say it’s not good guys.

milez
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They should introduce a custom domain creation to test built characters with whatever team you have. Unlike test domains which doesn't even come as half as close to actual potential of characters

kenta
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I'm a vertical investor and I have 18 missing limited 5-star characters and I chose to pull for constellations and weapons instead of having every character. New characters not being able to out-DPS my C2R1 + 2 years of artifact farming are partly why I don't pull for new characters. However, I would hand Genshin a medal for minimizing powercreep and do game balancing the hard way.

ProjSHiNKiROU
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I stopped sending money to pull for new units a while ago. Nowadays I look back at those unbuild units and give them some love. Surprisingly, it's been pretty fun and refreshing.

reelix
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Please don't ask for them to increase character power creep

thonk
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From my understanding many people still pull and build character simply because they like them don't really care if those unit is op or not. If genshin make a game mode that require to use specific unit it will alienate those player base. If the game mode don't give reward f2p will screaming. Imo the best way to do is to make reward achievable through different way. Abyss, fishing, furnishing, exploring etc. But currently the only way to get refreshable reward is doing abyss.

DonQ
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Something I think that's overlooked here as something I enjoy about new characters in Genshin is their synergy with existing 4-star units. If you pull regularly you'll inevitably end up with some 4-stars that you have no use for, so I enjoy when I get the chance to take one of them off the bench for a new team. I pulled Chevreuse coz I thought her mechanic was interesting, but when I tried her with Yoimiya she was underwhelming compared to other options, however, when Arlecchino came out they synergised very well and I enjoy having that reason to build and use Chevreuse where I wouldn't before.

freddiet.rowlet
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Personally, I'm glad that we have a live game that doesn't powercreep it's early roster into irrelevance. I've quit several other games because they've essentially become pay to win.
Genshin never pretended to be anything other than a casual game for the casual players.
While it would be nice to have new and more challenging content ( like a dungeon or raid bosses), I think having a pretty low skill ceiling is key to the games success. And hardcore players will always find ways to challenge themselves such as 1hp runs.

pumpjackmcgee
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I feel like a bunch of this video is "yeah this is different but if you ignore that it feels the same". I swear I heard a variation of that like 4 times in the 6 and a half minute mark that I'm at when writing this comment

TDeck
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i hate that i dont have where to test my characters i hate that i cant compare them with diffrent artifacts and weapons without taking an hour

nxkx
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the problem is .. people that can consistently clear spiral abyss 36 stars every single time is in a very small minority of player base

while most of the players are casual that dont even understand how the elemental reaction work
prove me wrong

Masfugo
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My biggest issue with the characters is that getting a new one feels like a punishment. Raising a character takes so much time and materials! I need millions of mora and thousands of exp books! Plus all the ascension materials! No, I don’t wanna farm 300 random flowers that grow in the most inconvenient places and of which only 15 exist in the whole game - and then I need to wait a week for them to respawn! Don’t even get me started on talent levels, which you can only farm on the third day of every other month during a full moon…

And, of course, that then brings us onto the artifact farm… good luck!

RenkittyRenzo