You're probably doing stealth wrong. Try this one weird trick!

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How stealth actually works in Star Citizen.
This is Star Citizen. And this is my referral code if you want to try it out: STAR-FLNG-S3FD
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Apparently part of being stealthy is turning up the music to 140% the volume of the voiceover

schlagzahne
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i love this video. clear and no silly youtuber commentary

for-sure-friend
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Give us an Eclipse buildout and keep this show going. Nice video

BudsRoses
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THIS. All of it. Accurate, well spoken, and very comprehensive.

OSG
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I have had first hand experience of the Hornet Ghost, weapon's could only lock-on at about 2.5 - 3.0 km.
At night in atmo, your just PREY! It was zoom & boom, picking us off one at a time.
The only counter I could find on the fly was, once spotted pre-turn on his vector & hopefully get some shot's off on the fly by.
As you have only a couple of second's to acquire a lock.
Awesome vid dude, a little insight to how it's done, very interesting.

deceptiveanswer
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As a terrifying bounty hunter, you also have the voice for it. Your voice cracking over comms would be scary enough.

cmdrkradenguard
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This video is excellent. I especially enjoy the part where you say you don't care about opinions on turrets. If you put in the work to get them then you completed the quest. Well done.

fxelectro
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The most badass bounty hunter I've ever seen. Poor guy didn't knew what hit him 😂

GUnit
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Just got me this setup today and it's the most fun I had in SC in a long time :) Thanks for the idea and explanations!

bastiandoen
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You used the supress IR button. I only recently started playing again but last time i checked that button only affects the client of the person flying the ship. Heating u up and reducing power, but not actually lowering ur IR on the server, so it doesnt help in stealth unless ur trying to hide from yourself.

dksider
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Thank you! I'm a new player who bought the ghost hornet because it looked cool and being prior service, Hornets are badass. lol... bad reason I know. Anyway, I've been playing all of a week... learned I bought it too soon... but I'm gonna make it work. This gave me a starting point to start making it work! Thanks amigo!

eikskjold
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Well Done! That has been the most comprehensive stealth guild I've seen in years!👍👍In last fight you did make use of Decoys/noise to give ya a temporary boost to stealth by making them lose lock on for a second or two? Missiles /Player! Very Well Done!!

ro-mon_gerrs_u-tube
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Holy shit. A video of this quality I was expecting came from a content creator with thousands of subs. Keep at it, this is excellent stuff

Wortho
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Cross-section does not only come into effect while pinging, my friend and I tested detection thoroughly when CS was added. We took 2 Freelancers to a moon, I parked on the ground and my friend went 90 degrees above me and then backed up until the exact meter where he lost my pip; he then moved a meter closer to get my pip back, and rotated his ship 90 degrees. As he would rotate his ship we would pick up and lose each other without any pinging involved whatsoever

Wakish
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Would love to see an updated version of this video with MM!

Birbucifer
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The type of weapon being used against you is also a consideration.
So each detection range in your hud applies to the ability for that weapon type to lock you.
for example IR detection range of 2500 means thats the closest and IR missile can lock you. So if you can scan your target and learn their loadout. You can keep outside engagement ranges based on your emissions.

This is why the Eclipse is the King of stealth.

lordanubis
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You can cut ur signature even more. Early days of AC there was a segment on stealth. You can also cut ur main engines and only use maneuvering thrusters. It’s not too risky as you can just power cycle to turn all systems on if you need to evade. The current iteration of emissions suppression causes heat buildup (3.22) maybe coolers influence this… don’t think cooling actually works as of now. The stealth button actually calculates a nominal with current systems online. You could run all systems (quantum drive spooled) then hit the stealth button, that will give you the minimum needed for all systems functioning… then turn off your QD, main engine and shield. In theory… as it used to imply… reducing acceleration and speed limiting would reduce the output (spark) of ur thrusters as this practice minimizes the thrusters output. What I used to practice was locking on the target at the greatest distance I could, achieving a max possible velocity with a safe vector (not colliding with any obstacle), decouple and when in range for target acquisition, attack. Missile strikes work pretty good this way… especially in the good ol days when we could fire our entire payload at once.

This is all gonna be completely redone… not much the same long term… just look at what master modes are going to do to gameplay. Long range targeting, electronic warfare etc.

clemdog
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Based off other Chris Roberts titles, such as Freelancer, I suspect the ability to put the F7A turrets is 100% intended. What I think is not intended is when you remove the stealth cap from the ghost to put the top turret, I don't think the Ghost is supposed to keep its stealth values. But a fix like that is low priority at the moment.

plainblake
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I have done some testing with a friend and the lowered IR from suppressed heat didn't seem to make any difference.

j.d.
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Nice video! Instant sub. I used to love stealth until CIG basically made it useless. Had a 2500m Gladius that was just hilarious

eavdmeer