ZBrush 2020: Hard Surface Modeling an Aircraft - Pixologic Paul - Did You Know That? LIVE - Part 5

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Paul will continue the journey of creating a SciFi ship to be used on a blue print poster. In this session Paul will cover how to create a render that will resemble a blueprint poster or tech manual. He will be covering the techniques to create materials and a color scheme with in ZBrush.

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Hey Paul Great series of videos. It would be cool if could go over the process of preparing the UVs of the ship.
We dont always use Zbrush to render and using Substance ( or alike ) its really usual.
following this series for hard surface I think the pipeline process feels clear but... Just to see it in practice
Step 01 - Blocking using Dynamesh
Step 02 - Remodeling using tools like, ZRemesher or even ZSphere and retopo. I guess also.
Step 03 - Detailing, Panelling and so
The thing is, once we confirm the live booleans into real geometry ( for big details ) what it was a clean topology gets a little bit meshed up. Also keeping in mind we should make meshes from our Array Meshes.

See when to make what, to keep working with a geometry that allows a tidy UV would be awesome.
Thanks mate.

_MGPz
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29:04 The story of my life summed up right here.

TheMcBobbles