Unreal Engine 4: How to Create Quick LOD's in 3Ds Max

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Unreal added a feature recently that auto makes LOD so this video is kinda redundant now. But it should prove useful for other engines that don't have any auto LOD methods.

In this video I show you how to create quick LOD's in 3Ds Max. This tutorial assumes you have an intermediate knowledge of 3Ds Max and its functions.

Download the model Here:

Please note to use this in a commercial project write for permission here. But don't worry, the model will still be free.
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Thanks very usefull. Can you do another video to explain how to export LOD in one export? It dosent work for me too. But i´m still interested. Maybe you can do it.

luisbarranco
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if i click preserve textures and uvs then the model doesnt change when lowering the vertex percent whats up with that?

riczz
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Very useful tutorial, thanks, One question:

Is there a way to do this and still retain morph targets?

rlf
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