Ultimate Farming Guide Rimworld 1.5

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Farming in Rimworld 1.5 Anomaly can be hard. This video is here to help.

Things this video will help with
ice sheet farming,
desert farming,
farming on the moon
Making chemfuel (lots of it)

Things this video won't help with
reviving your colonist.

Watch this video so you dont have to worry about reviving your colonist.

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Credits
Edited by BO and Noobert
Written by PaxEthenica
Filmed by BO and Noobert

Subtitles and Localization
English - Noobert
French - Kuuran
Portuguese - Dogits and Igor
Serbian - Matejaskap
Spanish - qwert yuiop
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Id like to thank the cool folks in our discord that helped get this video translated before it came out
French - Kuuran
Portuguese - Dogits and Igor
Serbian - Matejaskap
Spanish - qwert yuiop

Noobert
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"Fire and blight dont pass through walls and can't open doors" - Noobert

4:25 **Builds walls and doors out of very flammable wood**

BrutusAlbion
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We need more flake Waltuh, put away your smokeleaf Waltuh

MrPettrol
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You put a vanometric cell and a heater right next to a geothermal spot. That would've been the perfect setup to talk about natural heating.

SybilantSquid
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instructions unclear, accidentally planted the fleshmass heart

jonksto
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Nice and informative video ! 4:17 A quick google search would tell you that blight does jump walls : "It can spread three tiles away, even through walls, so you need a four-wide gap between zones to avoid spread." Seems accurate for the rest though !

Wholleh
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Glad to see new official dlc & other content being made for this game. Rimworld is really fun with many different ways to play. I would def recommend it to anyone who likes this style of game.

raymondtheruthless
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Nice to see Noobert is still learning as well, as he's actively listening to himself at 9:40

nuschi
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Create a zone surrounding your home and plant a cocoa tree or any tree on the growing zone. After it's grown, it'll act as a sort of shield from bullets and cover to hide behind.

teepaul
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i started playing a few months after 1.4 and biotech, i was so confused about the game, i dont know where to start and what mods to use. Now with the new update and upcoming DLC i can finally start anew and be guided, thanks for your vids man!

KingP
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Back when the game was in beta I remember telling myself this is it, I have found the definitive game, I never imagined how the community would continue to create content, also I was taking by surprise by the announcement of a DLC after a few years after release, hell I even stopped playing for a few years, only to comeback with two more dlcs I was completely unaware of... The game is truly amazing

LASCH_B
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Naturally of course these numbers are skewed as soon as mods get involved. I wonder how Canola's numbers on work and fertility compare for example, as it's entire purpose is to be processed chemfuel crop, or of course you have Chemroot which skips the middleman and just gives chemfuel at the cost of being EXTREMELY volatile.

gratuitouslurking
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So pretty much the EXACT same as 1.4 farming.

Endgunner
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Ngl I love my underground fungal gravel caverns filled with nutrifungus. I grow devilstrand on it too.

Nikanoru
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@2:18 Extra tip here, you can use Planning zones on Fertile tiles to help keep track of exactly where they are without having to go back into the Fertility overlay, harvesting and re-planting doesn't remove them like building does, and as an added bonus it makes it a lot easier to see Rice which tends to look a bit scattered most of the time.

KnownAsKenji
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If you want to optimize the rich soil plots on your farm I suggest you use the soil relocation framework mod.

Niekieboyz
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Interesting that you note fire will be able to transfer via flammable building materials... then you get to discussing walls and they're made of wood ^^;;

seraphonica
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Yay Thanks For the lovely Video Mr Noobert! Can't wait for the next stream

chantaljoubert
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There are some intresting vanilla expanded mods coming our would you make a video on them?

nightshade
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Farming is cool and all but what about military organization?? Its getting too frustrating to me that there is no way to arrange my armed colonist into groups nor draft them as one unit. Could've been cool if that Grouping in the mech section is also implemented for the colonist.

darkcasterpunkzero