AI Automatic Docking - HOW TO - Space Engineers

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In this tutorial we show you how to get AI to dock with connectors both static and ones on moving Grids. #spaceengineers #game #gameplay #gaming #videogames #gamingvideos #engineer #xbox #pc #playstation #pcgaming

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Quick tip I found useful is to put two different AI flight controllers onto the drones, one for flying long distances and one for landing. While in flight you usually want the AI to fly fast and stay at a high altitude with collision avoidance on so it doesn't run into mountains or large blocks. But when you bring the drone in to land with the aid of a recorder, you want it to operate at a much slower speed and lower altitude with collision avoidance off so it doesn't try to avoid hitting the connector when you actually want it to hit the connector. All you need to do is make the AI task block instant trigger a timer block that turns off the long flight AI and turn on the landing AI blocks, while also turning on the AI recorder block.

kahunakool
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7:50 Sounds like you should be using reference beacons for static grid landing pads as well as mobile; standardise beacon location relative to connector and then you can set up and blueprint one drone and the only thing you then need to so is change the reference beacon. And so long as the recorder and connector locations remain the same relative to each other you can freely modify the rest of the drone.

WulfgarOpenthroat
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3:20 I found in multiplayer it's better to actually dock at the desired connector and then create the final waypoint. Reason being, quite often there's some de-sync and so if you are not locked, the way point may be quite a bit off the intended location.

thevaf
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Okay but where's a swarm of mining drones at ? 😂

Raishiki
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Tip and trick: the flight module seems to have issues when they need to be underground. Namely, it won't go underground. I tried to use a mule drone in my cave base, and it kept wanting to go through the ceiling even when set at 0.

Edit: Another thing I remembered, about locking the ship to a connector like at 4:07. The Event Controller has a setting to do something when a connector is ready to lock, so it can be used to dock as soon as it can instead of activating a timer block.

malcho
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Never been this early for a video from this channel before!

Or ever for that matter!

nicktechnubyte
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Very cool. Looking forward to more in depth tutorials showing the entire function of mining or defense, from start to things like running low on battery so they return using the event controller and then head back out when they're charged and supplies offloaded.

mediocreman
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I total agree on the set up... It's alot.
I went back and used Samv2... But then made a defensive ai... And event controller, so if attacked my work-drones find shelter...
Samv2 is just superior when frst block is set up.
The script handles the rest.
But for fighting, Samv2 doesn't help..it leaves cargo and work drones helpless... So with the new update.. it's quite powerful..

christiansrensen
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Great tips and how to.
Can't wait to see more tutorials.

mattstorm
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Missiles, mining, rescues, plus tips on reference beacon.. Good stuff!

datman
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Loved the video @LastStandGamers! Can't wait for the next video man! These Tutorials will come in handy when I build a Vietnam War Period Forward Operating Base (FOB) in Space Engineers LMAO! Let's see those SAM's Fly!

jamesscalzo
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I would agrue this entire update is a generous use of the word automation.

RichardGQue
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Quick tip
Use event controllers to monitor battery or fuel levels and have them turn off the ai task block, and turn on a different one that has it dock until charged or fueld up, then have another event controller turn it back to its original task once full

dabigmack
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I have three ultimated docking drones solely meant for offense/defence. There is a perimeter around my vehicle that they stay on, if an enemy comes within that range they undock surround the enemy dismantle them and then go back to docking station, park and turn off. I love being a summoner in space engineers lol.

robowolf
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Haven't tried the new block yet, letting some time pass by for some workshop drone to pop up that inspire me to play...

DeadsTBD
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Just spent a good three hours trying to do this with the new blocks. Very disappointed that block doesn't record what position the way point is recorded at so this block adds very little to what the remote control already does.

SUNDREDSTAR
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Nice Tuto, thx for taking the time to make those instructive and enjoyable videos. To your question at the end regarding AI, I would argue it is not because in my understanding, there should be some machine learning involved for it to deserve to be called AI, am I wrong? I would also point-out SE is not alone out there to call AI something that is arguably far from the AI definition. Regardless this update is to me the biggest one in terms of how it impacts gameplay, bigger than the planet update I dare say!

NicolasRIOU
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Great vid! Thanks!
Is that ship on the workshop? ♥ that ship!

jackschitt
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Here for a refresher on setting this up, and gotta say... "Is this AI?" at the end was a little prescient of you, seeing as this is from a year ago. Everything's branded with "AI" just like those things that are branded with "Gaming" as a hook.

JoshuaKA
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I like to start of at the docking connector first then record the waypoint, then in the block, click "Reverse Order"

WDMtea