How to make a PATROL DRONE with AUTOMATIC DOCKING! - Space Engineers Automatons AI Update

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The new Automatons AI Update has been released for Space Engineers, with it came the new grid AI blocks, featuring the following: AI Flight Block, AI Recorder Block, AI Basic Task Block, AI Offensive Block, and AI Defensive Block. Today, I am showing you how to make a basic patrol drone, with automatic docking, patrol routes, and the ability to take down incoming enemies. All whilst exploring more of the possibilities with the Event controller.

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Patrol Drone Blueprint:

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Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.

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#spaceengineers #automatonsupdate #newupdate #eventcontroller #girdAI #AIFlightBlock #AIOffensiveBlock #AIRecorderBlock #AIBasicTaskBlock #Drone #howto #tutorial #newblocks #automatons #update #playstation #xbox #pc #automation #gaming
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Thanks for taking the time to explain this to others

brandondawtrey
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I think everyone is misunderstanding the Max Pitch and Max Roll settings in the Move block. They exist so that the drone itself will basically CHOOSE to roll and pitch (perhaps to seem more life-like?) but this is not "natural" drone behavior. If you want your drone to move in a nice flat way, you have to turn those settings way down. They exist to make the drone seem more alive, not to control movement that is inherent in the drone itself.

mrJMD
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Hope you make an AI combat drone that can be used as a spawnable drone for the pirates. Having a script that already tracks players, then adding this new combat ai should make for a spicy challenge to the game!

SnowNinja
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This is an incredibly useful video - really well explained, nice and clear to follow! Great work!

FatMiddleAgedMan
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Best Tutorial für the new Blocks! Helped ke a Lot, great Work!

KolbeOHZ
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You don't need to turn AI's off if you have already turned on an AI of the same type. If you have 2 Basic's and number 1 is active. If you turn on number 2 it will automatically disable number 1. The only thing you may want to turn off is combat/def since they override the tasks if they see something.

BNETT
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Thanks for the detailed video, I'll try to set up a few drones :3

Scarofman
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This new update replaces a lot of the work that I have had to do with Easy Automation and my own scripting and I can't wait to really get elbow deep into it.

TheMNWolf
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You can make anti grav drive AI large grid drone thanks to event contrôler. You put 6 thruster, an event contrôler for each and when thruster reach %thrust, you active grouped artificial mass block. It worked really well

ketsueko
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I like your drone(?) tower designs, do you have by chance a workshop blueprint for those?

kinngrimm
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This tutorial is better than the last one

grandfremdling
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Now I haven't tested this yet. But I'm pretty sure an event controller would work perfectly for connecting instead of a timer block.

Because the event controller has the option to lock the connector then it's ready to lock.

magnusberner
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One thing I learned with the recorder is it has to be dead center above the connector otherwise it won't dock properly.

comensee
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how can you make the drones visible in the automatons update trailer that are mining and the one that is taking cargo from the miner?

scoopyrnoopers
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Nice infos about the A I. But I´ve to set a timer in the launch block, so that the battery can recharge enough. Otherwise the event manager lift the done off at a bit over 15% power. I really wonder if this is worth the work for setup one drone. Here the autodocking dont work evertime, so some has to add maybe another eventcontroller that checks if it is conneted, otherwise it has to start the landing again. I think the Devs need to rethink some parts of the A

erwqe
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Thanks for the video. maybe this is a silly question, but why do you need the AI basic task module to get the drone in the vicinity of the waypoint for landing and docking? Won't the AI find the waypoint if you begin playing the recorded path from anywhere? Or, is there a limit to how far the AI recorder can find a coordinate?

twoHRdrive
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Is there a way i can we can get the drones to only lunch once detected another hostile ship and dock up once done

ryansulli
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I'd argue it's more important to have it on the Axis of mass vs center of mass. The only time the center matters is when you are using only one waypoint above a connector. Heck if P gravity alignment is off, then you don't even need that.

BNETT
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i have build a drone but it wont fly around or do anything after a target is destroyed how can i set it back to patrol?

peterklausen
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can you think of a way to command drones to return to a carrier (while piloting the carrier) ?

-drey