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COMP4300 - Game Programming - Lecture 13 - Ray Casting, Basic Lighting, Vision

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00:00 - Intro
00:42 - What is Ray Casting?
05:35 - Lighting / Visibility Examples
08:20 - Line Segment Intersection (Math)
29:03 - Line Segment Intersection (Code)
32:10 - 2D Game Visibility
33:59 - 2D Game Lighting Effects
36:48 - Sight & Light Tutorial / Algorithm
Memorial University - Computer Science 4300 - Fall 2024
Intro to Game Programming
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
00:42 - What is Ray Casting?
05:35 - Lighting / Visibility Examples
08:20 - Line Segment Intersection (Math)
29:03 - Line Segment Intersection (Code)
32:10 - 2D Game Visibility
33:59 - 2D Game Lighting Effects
36:48 - Sight & Light Tutorial / Algorithm
Memorial University - Computer Science 4300 - Fall 2024
Intro to Game Programming
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 14 - Course Project Information
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
COMP4300 - Game Programming - Lecture 21 - Visual Code Profiling
COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
COMP4300 - C++ Game Programming - Assignment 2
COMP4300 - C++ Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 05 - Introduction to ECS
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 16 - Game Tools, Drag & Drop, Game Saves
COMP4300 - Game Programming - Lecture 14 - Project Info
COMP4300 - Game Programming - Lecture 19 - Advanced Game Main Loops
COMP4300 - Game Programming - Lecture 15 - Pathfinding + Steering
COMP4300 - Game Programming - Lecture 12 - Ray Casting
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
COMP4300 - Game Programming - Lecture 20 - Visual Code Profiling
COMP4300 - Game Programming - Lecture 01 - Course Syllabus + Intro to ECS
COMP4300 - Game Programming - Lecture 17 - Optimizations, Cache Memory, Memory Pooling
COMP4300 - Game Programming - Lecture 03 - Intro to C++ (Part 2/2)
COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
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