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COMP4300 - Game Programming - Lecture 17 - Optimizations, Cache Memory, Memory Pooling

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00:00 - Intro
00:37 - Game Performance
02:31 - Profiling Code
04:14 - Non-Obvious Performance Hits
05:50 - Important Optimizations
09:27 - Minimizing Data Structure Size
14:51 - Code Reuse and Modularity
16:09 - Minimize Dynamic Memory Allocation
19:05 - What is a Memory Pool?
20:56 - Cache Memory
31:59 - Cache Performance Example
39:43 - Cache Friendly Data
44:35 - ECS and Caching
47:15 - ECS Systems / Access Patterns
51:08 - ECS Memory Pool
1:02:07 - Memory Pool Example
Memorial University - Computer Science 4300 - Fall 2024
Intro to Game Programming
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
00:37 - Game Performance
02:31 - Profiling Code
04:14 - Non-Obvious Performance Hits
05:50 - Important Optimizations
09:27 - Minimizing Data Structure Size
14:51 - Code Reuse and Modularity
16:09 - Minimize Dynamic Memory Allocation
19:05 - What is a Memory Pool?
20:56 - Cache Memory
31:59 - Cache Performance Example
39:43 - Cache Friendly Data
44:35 - ECS and Caching
47:15 - ECS Systems / Access Patterns
51:08 - ECS Memory Pool
1:02:07 - Memory Pool Example
Memorial University - Computer Science 4300 - Fall 2024
Intro to Game Programming
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - C++ Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - Game Programming - Lecture 14 - Course Project Information
COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
COMP4300 - Game Programming - Lecture 14 - Project Info
COMP4300 - C++ Game Programming - Assignment 2
COMP4300 - Game Programming - Lecture 15 - Pathfinding + Steering
COMP4300 - Game Programming - Lecture 16 - Game Tools, Drag & Drop, Game Saves
COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 12 - Ray Casting
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 09 - Sprites / Textures / Animations
COMP4300 - Game Programming - Lecture 14 - Cameras, Views, Viewports
COMP4300 - Game Programming - Lecture 20 - Visual Code Profiling
COMP4300 - Game Programming - Lecture 09 - Textures & Animations
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 06 - Entity Manager + 2D Math
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
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