ACC vs GT7 physics comparison

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Assetto Corsa Competizione and Gran Turismo 7, what's the difference physics-wise? I take a small look at it.

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Jimmies rustled? Tell me how and press subscribe

randomcallsign
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I havent played much ACC Because I cant peel myself away from GT7. Its the quickest way to get racing. Nothing else comes close. Not even Iracing. I can get a quality ranked race every ten minutes. So if I only have half an hour to play I can still get a race in. I love that. And hour for hour Im racing more ranked races in that hour than any other title. I only play sport mode in GT7. And now that Simhub supports it, I have little reason to go back to the other PC titles for the moment

simonoregan
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Nice considered overview. They both have a place and deserve respect, especially what GT did as a franchise for racing games overall, even if 7 isn’t the next step we hoped for

EC_TV_
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The R8 in GT7 wasn't always like this. There was a major physics update in April I believe, that absolutely hurt its handling performance in GT7. They haven't fixed it since.

TrackedZ
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For me GT7 just fits my knowledge level of racing. I like ACC and had fun once I had some sort of understanding but there are still so many things I just can’t figure out with setup, among other things. GT7 feels like it’s streamlined to give you the core of sim style racing.

bradenwood
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I enjoy both games. They both have their own strengths and weaknesses. Although I couldn't believe the default wheel settings on ACC, it was so ridiculous. After about half an hour of playing with settings I got it working and I'm still trying to fine tune it. GT7 worked great right away, just had to tweak the force feedback a little.

paulwhite
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Precisely my opinion/feelings once I first tried ACC after months and months of GT7. Good video

tg_
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For me, the strength of the GT series always was the ability to build and race road cars, although the games always had a lot of racing cars too of course. And when it comes to driving road cars, the only other sims in recent history that I remember that have made an attempt on doing road cars, were Project Cars 2, and Assetto Corsa (we also had LFS and rFactor 1 back in the day and it would be criminal not to mention them). For that particular thing, which for me is where GT is great, AC is the only real competition (road cars in PC2 are alright but clearly not the focus of that game). And road cars drive better in AC. However, that's all you can do there, drive the cars. You can get mods of tuned cars, but you can't really make your own build (unless you got some modding and 3d modeling skills of course). That for me, is why GT will always have a place in my racing game collection. It is the only game where I can let my imagination loose trying out different car builds and having a representation of how those cars could drive in a reasonably realistic way.

I've driven some of the cars in GT7 in real life, and they aren't that off. They're different from the real thing, but the character of the cars is there.

As for force feedback, it's surprising to me how GT4 still has my favorite FFB in the GT series. Perhaps it's more that I'm impressed by how good it is considering the hardware it runs in, but playing it on the original PS2 with a Driving Force GT, the FFB doesn't feel dated at all (the physics do feel VERY dated though). Hell, it feels better than iRacing on the same wheel.

ElShogoso
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great video! mirrors a lot of my thoughts on both sims.

sfmTz
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The modeling of the track also requires special attention. The track surface, bumps, curbs, wet weather, and track temperature all have an impact on the handling of a car.

stiu
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GT7 tire wear isn’t that linear. A lot of times you’ll get uneven wear all depending on how the tires were used. It’s not unusual to experience heavy wear on one side or another or heavier wear on the rears if you get a bit of wheelspin or real heavy RWD acceleration. Not saying it’s as advanced as ACC. It’s not. It’s also not as simple as this video portrays it.

dagby
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The thing is…they both do a great job at making you feel like your driving a race car. We can argue over little nuances but who cares. They are both pretty good sims and if you want unarguable realism you need to hit the real race track.

AnotherWatchChannel
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Nice comparison! You covered it all very well!

hubblesphere
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Strong rumours that GT7 will be getting PSVR2 support. Thats a game changer.

Rich-pjwv
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I don't understand why people say that if racing game is hard it means it's "realistic"...

morbid.
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RC coming out swinging! Awesome video. Loved it.

Heldermaior
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I love the FFB from ACC (Ps5) on the Fanatec DD Pro 👍

giogamer
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looks fresh without beard!happy new year!

terrylu
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To be fair, I would expect ACC, a game which is dedicated to GT3 and GT4 (and even GT2?) racing, to be more realistic in physics in that specific classes and categories than GT7, which has all kinds of cars and can't work as detailed on every car. Plus, GT7 has a much broader approach as it still must be forgiving enough for casual players, but deep enough for hardcore gamers.
I think GT7 does it pretty good and gives a fairly robust and realistic approach in physics despite also being forgiving enough for controller players to enjoy the game. It surely isn't the most in-depth simulator and especially the TC and ABS settings are something to improve upon (TC being very restrictive, even TC 1 in GT feels like a pretty high TC setting in ACC, and no ABS is absolute torture in GT7), but again, considering the approach of GT to please everybody, it is a very good compromise.

ConfiUser
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Did they fix the understeer at gt? Cos the feeling"im driving a truck"in the corners, seems infinity problem

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