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Debugging HLSL & GLSL shaders in VS Code
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You can now use SHADERed with any text editor/IDE which supports Debug Adapter Protocol (DAP). In this video I am showing you how to prototype and debug HLSL and GLSL shaders (vertex, pixel, geometry and compute shaders) in Visual Studio Code.
SHADERed is a cross-platform & open-source shader editor.
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