Debugging HLSL & GLSL shaders in VS Code

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Source code:

Extension:

You can now use SHADERed with any text editor/IDE which supports Debug Adapter Protocol (DAP). In this video I am showing you how to prototype and debug HLSL and GLSL shaders (vertex, pixel, geometry and compute shaders) in Visual Studio Code.

SHADERed is a cross-platform & open-source shader editor.
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Great tool but dynamic update is not working for me. I have to hit the restart button each time. I have my launch.json file in place, when I hit F5 it launches ShaderEd just fine, but if I edit in real time and save I do not see the preview update until after I hit Restart. Any ideas?

warrenleeburch
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so, this project is basically abandoned right? docs are incomplete and theres been radio silence for three years

enderdev
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Thanks for sharing...usually Debugging shader is very difficult

Paruthi.
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Cool! I'm already sitting down to read Docs

СергійБорисенко-рс
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Is there a macos version of the shadered?

HolographicKode
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what's the GLSL highlight plugin called

DJ-ukuu
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mas o menos pero no indica como seria todo nuevo, falto decir como crear el sprj, todo arranca de allí

andresestevez
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After I launch the SHADERed, when I tried the live update function and click the code in editor(The raymarching project), the SHADERed window change to a black background. Do you know why it happens?

evantseng