How to use HLSL with Vulkan part 2: Translating GLSL to HLSL within an existing Vulkan Codebase

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Here I go through translating some GLSL to HLSL because there are a couple oddities in doing that. The HLSL isn't necessarily standard HLSL and may use some extensions.

Chapters:
00:00 Introduction
00:24 Sascha Willems' Vulkan Repository
01:31 Getting it to build
03:00 Running a sample application
03:36 Adding DXC so we can use it
04:52 Modifying the source code to allow for compiling HLSL directly
11:08 Adding error checking to our DXC compiler invocation
13:20 Translating the existing GLSL to HLSL
20:06 Final Thoughts
20:25 DXC compiler arguments
20:43 Outro
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