7 Bad Endings That Were Harder Work Than the Good Ending

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Getting blown up in your car! Going to prison! Exploding the princess! Certain games with multiple endings require a special, additional effort for you to achieve some kind of bad ending, where the only thing all your hard work gets you is an unhappy-ever-after. And, quite possibly, dead.

Consider these seven bad endings that were more work that the good ending and subscribe for a video like this every Thursday!

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The worst ending of Vampyr takes some serious work. You have to kill most of the civilians, turn all the districts hostile, and turn McCullum into a vampire.

atomic
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Getting the bad ending for Mass Effect 2 takes an incredible amount of effort where you have to get as few companions as possible, then ignore those companions skipping all their quests while still finding a way to progress the time line, refuse to up grade the Normandy at all, and then make every wrong choice you can in the assault. You have to work from the very beginning of the playthrough to finally get the worst ending where only Joker survives

ryanmiller
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Undertale's Genocide route definitely fits here. You have to go out of your way to grind encounters until literally no more show up in each area, and the two bosses you fight are harder than anything else in the game

funcoolfunfun
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Prey (2017) had a worst ending that was much more work than the good ending. The good ending, you just had to complete the game and choose to shake Alex's hand. The worst ending required you to hunt down each and every living human on Talos I and kill each of them by your own hand. If even one dies by any other means, you're locked out of the worst ending. And the 42 humans across Talos I aren't all easy to find. You've gotta ping some of them from security stations to find them. Kill them all, and you'll be rewarded by the game refusing to give you the final choice, instead replacing it with Alex telling his operators to "start over" saying that they failed, and then they presumably kill you without giving you a choice.

amokriinprolgiid
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Getting the Possessed ending in Silent Hill 3 takes some work since survival horror normally encourages you to avoid combat, but for this you have to take a bunch of damage AND kick the crap out of your foes... and forgive an old lady.

NicCageFan
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Heavy Rain's worst ending more or less requires you to make the absolute worst decisions the entire way through on purpose. You need to get two out of four characters killed, one of which has only one sequence in which that can happen, but also get all of the clues from the Saw-esque challenges that Ethan has to do, only to get caught by police during a chase sequence. Hard to do on accident and arguably harder to do if you're playing decently competently.

Cuiasodo
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LucasArts The Dig, in which you can instead of moving along and resolve the end of the game, can choose to do a lot of tedious backtracking to get your hands on some life crystals to revive your dead companion Maggie, only for her to immediatly undo your actions because you promised her NOT to revive her, leading to a more awkward ending.

Bikutolu
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The ultimate case of working hard for a bad ending has to be in the browser-based game Fallen London, where you can seek the true name of Mr. Eaten. A questline so painfully difficult and unrewarding that the game straight-up warns you not to do it. What do you get for completing it? Your character is now completely unplayable, leaving you with no choice but to create a new account if you want to experience more of the game.

KefkeWren
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For me, getting the bad ending to Sekiro was much more difficult than any of the others because it meant I had to kill Lady Emma

frodobaggins
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Luigi's mansion is not the first Mario series game to have multiple endings based on how much gold you acquire. Warioland 1(Super Mario Land 3), has 6 different endings where the worst is a Birdhouse, which is way worse than Luigi's tent.

brynduraz
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Resident Evil Outbreak has three types of bad ending. The first known as "Zombie Chopper" just needs you to escape without using the vaccine on yourself without certain characters in your team, in this you turn into a zombie and kill the pilots. The second, known as "Despair" is easier to get, simply use the vaccine but don't carry a second on you when you beat the Tyrant (which can be killed with a single shot of the vaccine, so you might accidentally use it). In this, you escape alive but lament that there's no cure for the outbreak (which is shown to be false if you get the good ending in File 2).

However, there's specific character endings for specific pairings that can ONLY be unlocked if you don't cure yourself AND have those characters in your team, which can be hard if you're playing single player as you can't pick your team (unlike in File 2). In these endings, you let yourself die to the nuke in Raccoon City. These include: George and Cindy embracing as they feel the virus taking hold, David and Mark fixing up a tank to fight a horde of zombies for a blaze of glory, Kevin defending Jim as the Tyrant wakes up and charges, and Yoko helping Alyssa spread the truth as one final report.

Again, you need to actively be playing as a certain character with a second character randomly picked and put in your team AND ignore the vaccine (which means you now have to finish the level, AND beat the Tyrant who can instakill you with certain moves, with that still ticking down). Now, File 2, the bad ending is easy to get, you leave Linda to die instead of escorting her NPC arse to safety, but File 1? Way easier to get the good ending.

WolfyFancyLads
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I always took the story of Braid to be one complete story. You were researching the A Bomb and your relationship fell apart because of it. You were once madly in love with her, but you slowly let your love of the bomb overtake your love for her and, in the end, you lose her. The ending in which she gets taken away is the end of your relationship with the woman and the ending in which you finally capture her is you solving the mystery of the bomb, but they're the same level because they're the same event. You finally succeeded and you finally failed completely in the same moment. You became the villain of her story the moment you created the bomb.

chrismanuel
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So if I rewatch this video a thousand times, will I get to see the bad ending where Jane takes over the world?

mar_speedman
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I'd argue the best end in Mafia III is the one where you manage to keep peace with your associates and take over the city. Sure, Mr. Morality Priest doesn't like you, but then, he'd also be okay with car-bombing you if he thought he'd get away with it, so...

sterling
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The remake of the original Dead Space has a secret bad ending that the player can get. Finding it requires finishing the game normally and then collecting the fragments of the Marker hidden throughout the game. Doing all of this will unlock an ending where after defeating the hive mind the protagonist Issac Clarke succumbs to the Marker's influence.

Jonathon_Hennessey
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I got one - at the very end of Tales of Xillia 2, you can decide "nah, I'm not going to sacrifice my dying brother to save the world" and instead fight and kill *every single one of your dozen or so party members* that you spent 60+ hours hanging out with. Then your brother dies anyway, because of the whole "dying" part
It's hard physically and also emotionally

forceofnature
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I think Drakengard deserves a mention here; five different endings, all but 'A' needing specific tasks fulfilled at specific points in the game in order to 'divert the timeline' as it were... and as I recall, 'A' is the least depressing of them by a significant margin.

wolfskinchanger
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To be fair, everyone’s ending in Blazblue Calamity Trigger and Continuum Shift(Extend) story mode is difficult to get.

wesleyharris
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Are any of us really surprised Jane has thought about the best way for a crime boss to die?

kytamura
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The Talos principle has one of these. There are stars that you can collect in every area, and that harder to get than the rest of the challenges in the game. They unlock areas behind gates that also have harder puzzles than the rest of the game, all to collect a code. This leads you to an area, where you are locked into a coffin so that your expertise can be called on to give unhelpful hints to other players. Very much are worse ending than the standard one

Snacker