Generating Concave Borders around Points in Godot 4

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In this video we will be creating an Algorithm that generates a concave shape around a virtually infinite amount of points. This algorithm can be useful for drawing procedural borders around things in your game, like cities and settlements.

Link to project on github:

#tutorial #godot #blender #gamedev #gamedevelopment #gaming #procedural #proceduralgeneration
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hey thanks for godot shader video you real make good video

Lowwaels