Knight Add-On Counters Toxic Survivors - DbD Dead By Daylight New Killer #shorts

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The Knight has an Add-On that prevents Toxic Survivors from leaving through the Exit Gates after Tbagging. The Iridescent Add-On works when they get chased by a Guard.cThe Exit Gate gets blocked like a mini Bloodwarden.

Knight Add-On Counters Toxic Survivors - DbD Dead By Daylight New Killer #shorts

Dead By Daylight Shorts
DbD Shorts
Gaming Shorts

The new Dead By Daylight Chapter Forged In Fog is coming on the 22th November. The new DbD Update includes a new Killer The Knight and the new Survivor Vittorio Toscano. And the new map The Shattered Square is getting released as well. Both of the new Characters bringing new Perks in to the game.
Killer Perks: Nowhere To Hide, Hubris and Hex: Face The Darkness
Survivor Perks: Potntial Energy, Fogwise and Quick Gambit

More about the game:

Dead by Daylight is a survival horror asymmetric multiplayer online game developed by Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a savage killer and the other four play as survivors; the killer must catch each survivor and sacrifice them to a malevolent force known as the Entity by impaling them on hooks, while the survivors must avoid being caught and fix five generators to open the exit gates.

Dead by Daylight is an asymmetrical horror game where one player is the Killer and the other four are Survivors. The Survivors' objective is to escape the map by repairing five of seven generators scattered throughout it to power the two exit gates. The Killer must impale all Survivors on hooks before they escape, which will cause them to be sacrificed to a malevolent force known as the Entity. If only one Survivor remains, an escape hatch opens. If the Killer closes the hatch or an exit gate is opened, the "Endgame Collapse" begins and the Survivors are given only two minutes to escape.

When hunting Survivors, the Killer must capture them by either striking them with their weapon (one strike injures Survivors and two strikes puts them into a dying state) or grabbing them in one move by catching them unexpectedly. Although Survivors can attempt to escape the hook the first time they are impaled, success is unlikely. They can also be saved by other Survivors. If they are hooked a second time, they enter a "struggle phase", where they must resist the Entity as it attempts to take them out of the game by performing skill checks until they are either killed or rescued. If they are hooked a third time, they will be sacrificed to the Entity.

The Survivors' movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the Killer by losing their line of sight in a chase or by successfully hiding from them. Most Killers can only move at a pace that is moderately faster than that of a sprinting Survivor. However, the Killer is slower in other movements, such as vaulting obstacles. With some exceptions, Killers cannot leap over obstacles that Survivors can throw down into their path and must instead go around them or destroy them. The Killer also has an aura-reading ability, constantly revealing the location of generators, hooks, and sometimes Survivors. Every Killer has their own unique power. For instance, the Wraith can turn invisible and move faster (though is unable to strike Survivors while hidden) and the Hillbilly wields a chainsaw which allows him to dash quickly along the map and instantly knock down any Survivors in his path. These powers can be altered using add-ons obtained through gameplay.

Tags:
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#dbd #dbdshorts #dead_by_daylight
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I get a lot of toxic taunting survivors with this. 💀👑

GreekHandofThanatos
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Yet another damn reason why you don’t taunt the killer… People should’ve known better after AFK Myers.

dravendfr
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i can understand not leaving to maybe buy some time for ur teammates, but to just stand there holds the game and is so unnecessary

gumdrps
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I feel like if someone t-bags, stands, or beams at an exit gate it should be blocked, that shit would be hilarious

Cosmic_DBD
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This is why you always just leave 😂 only times I stay behind is to make sure my teammates get out too, but if that killer walks at me bet your ass I’m leaving. I don’t mean to outstay my welcome good sir 😂

Neytiri
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"The slinger, the knight and the hatchet wielder. T bag against these three and you sir, are a loser... "

ScalyFox
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Love love love this addon! It’s honestly secured me some good kills with the vault blocking AND the exit gate, I got someone who was t-bagging as I just wanted to hit them out the gate but then they couldn’t move due to the guard chasing them.

All they had to say in endgame chat was “Good play sneaky Knight.”

Aric_EPU
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After half a year i learned that crouching few times is not "thank u" but "teabaging". Now i know why i had toxic comment in chat D;

SilvenSan
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They should make it so if you stand or "taunt" on the edge of the gate for too long the entity blocks it. Almost like it's saying "I've had it with these kind of people hook them" it would only effect the offending player making it impossible for them to leave

KeironEvans
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This is like 99% of games. survivors would just chill at the gate and wait to until I pull up to swing at them or stare at them. Then they would proceed to spam the crouch button and beamers.

thericehatwok
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Well since they werent tbagging id say they were actually beibg nice, giving you an opportunity for some extra blood points on one last hit...

BestScenes
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I learned about this Add-on the hard way. I was just off hook and booking it to the gate, but got spotted and hit by the Executioner and the Knight came and finished me off.
Good play honestly.

diemandtheanimatronicwolf
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Most of the survivors just want to give the killer a free hit

rothaut
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I get a lot of these toxic survivors, it's so satisfying to watch

spirex
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And all you have to do is just stand still and point tech before the guard hits then instantly out due to being at the barrier, you won’t get picked up till your on the ground

joerush
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I genuinely feel all killers need something like this basekit. Like, Myers going T3 should block all open exit gates for 40 seconds the moment it pops (duration of normal T3). Slinger should block the exitgate for whoever gets speared. Trapper should be able to block a gate by placing a trap nearby. Wraith should block it everytime he uncloaks nearby an exitgate.

Just giving every single killer a way to deal with survivors who decide to remain in the game too long for no reason.

Predated
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And if u stay in gate like that against a knight it shows how smart u r

lightbulb
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I’m equipping that soon as I get home😂

lostgamerjay
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Me and my teammates were healing and they saw the knight making his guard and they ran and left me behind, luckily I just barely got out when I got downed

JDLiot
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i don't think claudie was toxic, she wasn't teabagging. there's many survivors who will let you down them at the gate for extra points, which is actually a nice thing to do

thefluffyaj