Surface Mastery Part 7 - Blending Multiple Surfaces with 3D Splines, Lofts and Patches | How To

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In this video we are going to carry on with the Ferrari 308 Fender and look at building the wheel opening. This, along with many surfacing tasks, comes with decisions and challenges. For this part we need to decide where and how to split up surfaces, build 3d curves and which surface tool to use.

We will explore 2 different methods to split up and build out a fender flare using Patch with Fillets and using Lofts. We will also go back and build the original fender a bit quicker using 3d splines and find the pros and cons of working with 3d sketches.

Which is best?

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Appreciate you showing both methods. I like the tendency control using projected 2D sketches but do not appreciate the added work needed to get it to work. I believe practice is the only way to get more proficient at this. Thanks for the insight like always.

bwilliams
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Random question, if you've made a circular hole in a surface and screwed around with it so much that it's no longer perfectly circular, is there an easy way fix it? Not that I would have done something like that :D

brianfuller