C is Dead. JavaScript will replace it.

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Chapters:
- 00:00:00 - Day 1
- 03:12:39 - Day 2

References:

Support:
- BTC: bc1qj820dmeazpeq5pjn89mlh9lhws7ghs9v34x9v9
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tsoding finally embracing his inner webdev. he's going to buy a macbook and drink soy lattes

kabukitheater
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Bro just started world war 3 by the title

amitpinchasi
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the ts in tsoding stands for typescript

a_cats
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I’m cured my bytophobia with your stream, thank you!!

idkncc
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For those who don't understand: mr zozin is joking as usual. It is not a clickbait, it is a parody on clickbait because of its obvious absurdity. Shame on those who took it seriously.

inferrna
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we don't need C segfaults, we have segfaults at home

nanothrill
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15:42 that beatboxing which just came out of nowhere did NOT needed to go this hard

willianvinagre
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The title made me confused, I thought I was in an alternative universe

craftrumzen
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how it started 1:04

how it's going 1:24:53

GillesLouisReneDeleuze
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Поставил этот стрим себе на ночь. Проснулся с "b" + "a" + + "a" + "a" в руках и {}+[] свободной оперативки на компе.

BlipTP
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Your streams are amazing! Very fun, and I'm learning a lot! I'm not afraid of bytes anymore hahhaa

pesterenan
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Bro on his way to become a menace to society

Eevee
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2:13:54 "Just like any frameworks from Facebook, Google, like some Twitter or whatever the fuck; so none of them solve any of your problems. They usually solve their internal organisational problems" (c) Tsoding 20, 07.2024 Amen brutha

johnbakhmat
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i have a degree in local variables and i don't know nothing about global variables

AlguienMas
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When I watch tsoding I actually watch a play, very expressive and entertaining

NoOne-evjn
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I remembet u're talking about no one need good software today. Now that I heard about Crowdstrike problem yesterday, I thought u're right

afterschool
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don't worry, C will always with us in every single language because of header parsing

Z_Z.t
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Your fix at the end is a good solution to the teleporting issue.

It still has a problem, which is that it requires a full message exchange with the server before the user sees the response to their input. So it can feel unresponsive / laggy, and may not be suitable for fast-paced action games.

The standard approach to this is:

- The client updates their own state immediately on input

- When the server receives a message, it estimates the latency, "rolls back" the player's position by that amount of time, applies the state change, and then rolls forward again. This way, the server has compensated for the latency, and client and server approximately agree about the player's position

- When other clients receive state updates they do a similar latency compensation, and also intepolate position changes over a couple of frames to smooth out any discrepancies

classawarrior
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Mr Tsoding:
people have misconception about javascript calling it that toy language

also mr Tsoding literally each stream where js was mentioned before:
aaahh that toy language javascript....

eazypeazy
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Fun fact: It was a consideration already from Andrew Kelley, creator of the Zig programming language, to consider making a compiler in JavaScript for it in order to " Shoot C++ from the stratosphere" like he did put it. JavaScript is a crude infix LISP and thus brings a functional language system with it. Alot of good compilers are carved with the help of OCaml, for instance. I just say: There might be alot of potential in it.... but I might never like JavaScript.

stzi
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