Introduction to Niagara | Unreal Fest Europe 2019 | Unreal Engine

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Niagara is Unreal Engine's next-gen VFX toolset - not just for particles but for VFX in general. Developer Relations Technical Artist Arran Langmead uses this introductory presentation to draw parallels between Niagara and Cascade while giving an overview of key concepts and the practicalities of making effects.

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Man it's weird seeing my old uni lecturer giving talks XD Arran's a wizard :P

DeanAshford
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Thanks. It's a good start point for working with Niagara

yk-lznr
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Woah! Is that THE Arran Langmead?
I heard he made an entire game just using Blueprints.

johnoreally
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I have a question:
am trying to do a Bullet Hell game using Niagara for projectiles, but i have a problem. I need that projectiles spawning instantaneously when the input key "shoot" is pressed. I am using a Fountain emitter template, the particles start to spawn at 0.07 seconds, too late for me. If i use the Module "Spawn Burst Instantaneous", the particles can spawn at 0.03 seconds, still too late, i need it in 0.01 seconds, but i can not know how.
Can you help me please?

murakamih
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Using a noise node to offset the UVs and not mentioning to replace it later with a texture. I know people who would throw stones at this guy now :D

yonjuunininjin