Apple Vision Pro vs. Meta Quest 3: Battle of Realities

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We compare work, hand tracking, games, and playing videos in both headsets, and also discuss how shareable they are. Which wins?

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Read the CNET article here:

0:00 Intro
0:59 Fit
1:36 Pass-Through Cameras
4:22 Hand-Tracking
6:48 Gaming
10:10 Watching Videos
14:05 Working In Mixed Reality
16:05 Sharing
18:10 Final Thoughts

#apple #meta #applevisionpro #metaquest3 #mixedreality
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Hi all. Unfortunately we had to trim a short section about watching Movies and TV shows on the AVP out of this video because a trailer for Dune that was captured with the Vision Pro, kept getting flagged by YouTube for copyright infringment. We apologize that we could not include this portion in the Versus video. If anyone has any insight on how to best avoid this in the future, please reply to this commment. We have reached out to YouTube for guidance and clarification. Thanks for watching!

CNET
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I think the Vision Pro is going to end up selling a lot of Quest 3s. "Save 90% off a Vision Pro with the Quest 3!" is a pretty powerful selling point.

BrianHartman
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The fact that these 2 devices, which are both at the opposite end of the price spectrum, are constantly being compared to eachother is telling.

Niei
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The Vision Pro has to sell for way less. $3.5k is ridiculous.

hossamgebeily
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Another big plus with the Quest 3 is that it can be used as a PC VR headset, while the Vision Pro cannot.

HelmutBemboka
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With quest 3 you can watch movies with friends and in different environments, like theaters and drive-in ect. You can also meet people in different environments and play golf with anyone or a group and so much more.

REWQ
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Don't sleep on the Quest 3.. as a die hard apple fanboy. and I can actually use multiple virtual monitors on Quest 3 with the "Immersed" app. It also doesn't have an attached battery, is more comfy and has a larger Field of View. Sure, it's not as high in resolution but it's still quite good

TSLA_ZEN
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You can buy an used Quest 2 for around $100. This is crazy because the Quest 2 is amazing as well.

InteractiveDNA
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You neglected to mention with Quest 3 hand tracking, you can bring the window close to you and use touch gestures so you don’t have to try and navigate a little circle to select links.

dailygrievance
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Buy a quest 3 with games, ps5, 75" smart tv, steam deck, nintendo switch, and still have money left over.😂 Vision pro is for people who aren't financially responsible.

TonyStark-wrob
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I'd like to see Meta offer a 4K per eye version of the Quest 3 with some UI improvements, if they can sell something like that for say $1000-$1200 ... that would be a game changer.

sdrh
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Honest review, I like it. Straight to the point and zero BS. You did leave out one thing that us seasoned VR users are quite focussed on, and that is FOV. The vision Pro has the same FOV as the early HTC VIVE headsets had, it feels like you're looking down a barrel or a tunnel. Quest 3 doesn't really have that feeling. And since it's not super-crazy maxed out on res, you don't get any foviated eyetracking either, meaning you get it sharp, all the way to the corners of that extra FOV space, and that does a LOT for immersion.

joonglegamer
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If movies are one of the big selling points, they really need to make it as easy as possible to watch movies together, across any Apple devices, and especially when both people have VPs. Sharing any app in your view with someone else should be done easily in 1 or 2 clicks, and without "both people need a subscription" nonsense. If you're in the same room, it should be as seamless as watching the same screen together.

JonasViatte
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As someone working in VR space for a while now - really good comparison of the headsets! I think you managed to show pretty much all the biggest strengths and weaknesses of both, nice job :)

krzychuwr
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At 6:15 You can change the view in settings to make that window much larger. I use hand tracking all the time. I've even cooked with a giant screen on the wall in my kitchen.

ianlaughlin
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For the quest 3 you can tap on the screen like a touchscreen when using hand tracking, you don't always need to use the pointers

GameLaugh
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These sort of videos from
CNET are what made me buy an Archos media player over the iPod back in the day. Comparing features is not always what makes a good comparison. It’s the whole experience, and when you have to keep qualifying at every turn by saying “it’s not as good but still works well”, it all adds up to a sub par experience. Pretending the products are equal entirely misses the mark.

jaghond
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0:00 Intro
0:59 Fit
1:36 Pass-Through Cameras
4:22 Hand-Tracking
6:48 Gaming
10:10 Watching Videos
14:05 Working In Mixed Reality
16:05 Sharing
18:10 Final Thoughts

Lifeofadnan
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If you are swapping to hand controls on the quest, tap the controllers together twice to turn them off so it looks for hand tracking. If the controllers are on and within vision of the quest it will always try to default to controllers.

mr.joshmateo
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Something that often gets overlooked is the difference in how the passthrough works. The apple Pass-through is a direct camera feed, which lets it be lower latency, and doesnt have warping, but that means the camera feed isn't depth correct. The cameras on the vision pro are where your cheeks are, and stick out from your face. So while its good for most applications, it's not a true representation of the scale and depth of the world if you were looking from your eyes.

The quest 3 recreates the passthrough with reprojection. It uses the depth sensor, and then reprojects the camera feed so that it is depth accurate, and the Pass-through looks like its coming from where your eyes are.

The downside to that method is it adds latency, and also warping as it's changing the reprojection based on the depth of objects

JamieVatarga
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