Code Geass - Opening #2: Version 2

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Season: 1
Song: Kaidoku Funō (Indecipherable)
Artist: Jinn
Episodes Featured On: 19-23
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The opening for the episodes where about every single thing went horribly wrong.

RitsuCurisu
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This op is basically:
“Remember those other openings? Here’s ALL of the visuals and more, incredibly fast”

royalgod
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I really liked how the mech at 0:34 just T-Posed and obliterated everything

jamiekappele
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Pause at 1:00 and you can see Marianne's "death" scene reflected in Cornelia's mech's lance, just noticed that.

hugoh
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Man I used to be obsessed with this opening...

SoulReaperSlayer
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So I just read that for a split-second in this opening you can see Marianne's death reflected in Cornelia's lance so I had to come check it out (its at 1:00). I guess that means they originally intended for Cornelia to have been the one to kill Marianne (and possibly for her to stay dead?) and decided to change it later. Tbh I kinda prefer that idea than what they eventually went with.

Travigameis
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Any scene with cornelia or her nightmare is just beautiful- even the one with flames and destruction around her.

cantinandaba
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This is literally the best op in the series lmao

merrq
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My favorite part 1:22-1:25 💖
And 1:00-1:03 so beautiful 💞

aellerosen
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V2 is much better than V1; visuals didn't match/sync the song too well at points which V2 did perfectly while bringing about better visuals

joshuathomas
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Both op have the coldest outros. Which one do you prefer between Lelouch taking off his mask and Lelouch and his entire rebellion ?

smileyent.
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I hate Suzaku but imagine fighting the lancelot 1:05. Suzaku fights fierce.

Shawnmyrelle
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at the end it sounds like she's singing kogaka! kogaka!

hollyscahill
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+Judgment 015 It could actually be debated that high quality and well customized models, notably in 00 gundam type suits, and in the star winning gundam, could have internalized particle generators, that note higher particle allocation. Not to mention, secondary systems like the absorb or charging/warm up time between aiming and firing could also be used to gather ambient particles. That could be the reason why the gunpla academy exclusively uses 00 based suit kits, an incorporated system to generate particles. Not to mention, throughout the series, rather than just simple I-fields, or high durability shields, more of the later suits used particle manipulation and conversion (the portent riding on enemy beams, the similar particle plates on the build/try burning, etc). Although this is completely speculation, it seems to mainly be suits with reactor type power systems that have that limit.

Although I personally like the 00 mech designs, this poses a few questions and ideas of my own. Couldn't you seamlessly integrate a better and more streamlined system for power gathering within the suit itself? The X and crossbone maoh literally used grafted on solar panels to harness enough particles to repeatedly fire the satellite cannon. Although the particles are used for technically different functions, I can't imagine it being that much different. Furthermore, we've seen absorb systems done, both in the original star/cosmos build strike, and later in the SD-R mechs. Although it is probably hard to integrate, the amount of gain alone from that, especially if there really is a particle limit per suit would be exponential, although it would also debatably change the whole ranged and possibly close quarters fighting style(s) to more concussive weapons, namely heat-type weapons, and shell based weapons, like revolvers, cannons and rifles from early UC, amongst other timelines's examples. This would be due to the potential of absorb systems as potent as SD-R's, where it literally starved the system of particles. Not to mention, why aren't there more power core systems like the build/try burning, having an arista/plavsky crystal core. Although the prices would be theoretically high, it would be quantitatively and compact enough a storage solution to build into most non-SD suits, especially if you're custom making the suit. Although not infinite, it probably would outlast the user, or the suit itself due to theoretically being with enough capacity to keep a battle system running for 30+ seconds.

Furthermore, back to the reactor limit system, how would that work for suits that use truly infinite systems, like the turn X/A, both of which essentially use micro singularity drives (black hole engines), and thusly shouldn't run out of power/particles. Ever. Then, account for a suitmod of the turn X to integrate rifle components into it's divisionary bit system, and a hyper-mode of sorts, because why not? Literally, it would be able to do winning gundam jukes, by last minute burst separating, and swarming its target(s), then redock, retreat while recharging bits, lather, rinse, repeat. Also, by this logic, what prevents a nodded kit of turn A+X from using the moonlight butterfly, literally one of, if not the most ultimate area of effect attacks, ever.

Furthermore, on the topic of particle allocation per suit, it seems that backpack boosters and whatnot get additional particles. Why not have a victory gundam type suit with rigged modded leg and arm sections to have independent reactors and psycommu, presumably treating them like bits while not docked, further boosted by a backpack booster system, (take your pick there, there's dozens), and a tertiary METEOR, like from SEED, further boosting particle allocation. Although that's assuming the systems are compatible, the METEOR booster was literally armaments intended to just short of turning your gundam into an expressional air strike.

pierreaugustevinluan
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GO KANDA GO MAKA DE GO BAKUGOU TU DAN TANDA TONAIT FREUD RAAAI AAA? GO SHIN DA GO TANKE TE BO GHOUL NO KAGO SUKUTE YUKU ELLE GHOUL JAJA NO DAKE?

sentaodepana
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Should add this opening to Ace Combat 7.

KNGHTMARE
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You mad??meat and pie you mad a pen I took a poo kawa peeta hit me more Dora eyesore may to can can to margarine

sqltybunni