The Downfall of OptiFine

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In this short video, i explained how the most popular minecraft mod "OptiFine" became unpopular and useless.

Texture Packs that i use: Unique Dark, Smaller Crosshair.

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#minecraft #optifine #minecraftmods

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Sorry for my awful voice cuts in the video ik i messed up with that xd

(is fixed in my newer videos btw)

NNHidden
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Him: the downfall of optifine
Me: there is a downfall?

szerwigi
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Optifine was never bad, it didn't go down hill or get ruined or sabotaged or anything like that, it just got out competed fair and square. Overall Optifine has aged pretty gracefully and will be remembered fondly, it's just that sodium is leaps and bounds better.

ambrosekillpack
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It's crazy how 10 years ago, anyone would see "OF" and instantly know its Optifine, and now OF meanas a completely different thing

wythore
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Mods aren’t “made for sodium”. Sodium uses fabric. Mods are made for fabric.

jacobnelson
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i didnt even know optifine was "not good" I didn't even KNOW about SODIUM...IM GETTING OLD

thecatlink
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Please do not use Minecraft Fandom, instead you should use the official wiki!

Edit: Apparently people want clarification!
The non-Fandom version is better because Fandom itself is run by a shady company. I can't really explain it all in this comment but they're not great to work with and they put waaay too many ads on their site.

The official Minecraft wiki is hosted and paid for by the community and is more up to date and friendly to use.

exterminator
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Optifine's BIGGEST problem was Mod Compatibility. In fact, A rule of thumb is that if a crash occured, remove Optifine first and test again.

thebloxxer
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1:33 didnt know that mods are made in HTML 💀💀💀

MatiPL
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nah people still use it though, cause it's too easy to install.

Nafiur
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I value performance a lot.

Sodium just obliterates Optifine in that aspect.

ammarsalim
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also one of the main reasons why optifine fell is because sodium is more developer friendly, unlike optifine, sodium is open source which means that if something doesn't work you can fix it way easier. i was using optifine before i found about FO which had even more features

atsizbalik
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I love it when youtube content creators use something tragic like "THE DOWNFALL" as a title over something so miniscule and irrelevant

genokugel
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The one thing I want from optifine is connected glass. It should be in vanilla.

GoldBean
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Sodium changed everything for me. I actually lost interest in Minecraft in 2019 because I was hitting the limit of Optifine for my builds.
I regularly build Full Scale 1:1 Starships well beyond the 32 or even 64 Chunk Draw Distance, and even with extra Draw Distance mods, Optifine just lagged like hell.
Sure, you could Argue "MC was never made for 120 Chunks" but with Sodium, Nvidium, and Bobby I got what I wanted and it spurred motivation for me to play again!
120 Chunks and over SMOOTH AS BUTTER

BladedAngel
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The only reason sodium isn't more popular is because 99% of good and popular modpacks are on forge lmao

serbiagamingiscool
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OptiFine does win in one aspect, and that's a wider window of older versions of Minecraft. As stated by Sodium, they will only focus on updating to newer versions of Minecraft and perhaps updating a version older for fixes or performance improvements.

immanuelexiga
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One thing I’ve heard is a lot of people on intergrated graphics get more performance on optifine then sodium. My self included, with sodium I get a steady 60 fps but with optifine I get about 120-240 fps

Creeperd
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Honestly-- I use Sodium purely because Optifine took way long to update to 1.20, so I switched to Sodium. The only thing I miss is native shader support for resource packs, because I can't do custom fog without a dedicated mod without Minecraft's built-in shaders. i've found everything else I need though; external shaders, a fog mod, a mod that lets me use a controller, etc... I even found an anti-aliasing mod that works BETTER than Optifine's anti-aliasing.

As much as I love optifine-- it's just out with Sodium. It only has the advantage of being way easier to install and update.

MyNameIsBhex
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Im an (admittedly fairly new) mod dev so I want to add a bit of technical context, to the best of my abilities.
Sodium is written on top of the Fabric mod loader, which is intended to be very light and easy to update mods for. Sodium replaces basically all of the rendering code, so even if Mojang makes any changes to the engine, Sodium can just set the target version to the newest version, fix a few major bugs, and make a release basically immediately. Ive taken up the role of maintaining a few mods, all of which take me only around a day collectively to port to the newest version, depending on what changes in that update, so updating is generally very fast for fabric.
Another thing to consider is that Optifine is both closed-source, partly due to using the actual Minecraft source code inside the mod itself, and tries to target both Forge/Neoforge (could be wrong on this one, NF is only a few months old) and being used standalone. Being closed source means that you cant as other people to help update the mod, unlike Sodium which is fully open-source and allows anyone to contribute. Also trying to bundle the mod as both a standalone and Forge mod might cause some difficulty as well, although im not as familiar to Forge as i am with Fabric so i cant say much on this front.
There are also Sodium ports for other loaders too, like Embedium and Rubidium which are the main Forge ports, so even on newer Forge versions optifine is unnecessary. These pull from Sodium for new features, plus keeping the open-source license. You also mentioned VulkanMod in the video but im not familiar with that one either, ill look into it.
I might as well mention that the mod is over 10 years old now, and the amount of spaghetti code in that thing is probably enough to feed the entire population of the earth for a few years lol

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