UV Mapping in Maya 2023 made EASY. My process explained

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People hate UV mapping, but it isn't that bad to be honest. In this video I will show you how to approach the process. How to but, unfold, straighten and layout your UV in an efficient way in Maya 2023

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Much appreciated thank you. As a 3d design student who really enjoys modelling and texturing, the UV aspect on more than one occasion has had me second guessing at my choice of career goal. I've learned much from your tutorials, again thank you. Follow-up: Just used your method on a high poly lamp that I just wasn't able to make texture properly, and now it looks awesome. So many thank yous!

tomhikon
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You can also use the 3d cut & sew tool under the uv menu.

Harmzz
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You have made unwrapping less of a chore. I mean some object are a bit much to unwrap but this makes it a bit easier! ❤❤❤

larissahostetter
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Nice, good to see what Maya can now do with Uvs.

salomon_gutierrez
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thanks for the refresh ...very well explained

reggiestorm
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Curious... When you lay out the UVs with the Layout button, they get scattered everywhere so that the UV slices of one object are not grouped together in the grid. Also, their relative proportions get whacked out too, and when I try to fix that, the layout gets messed up.

The only way I've can see to do this is to lay everything out manually. But, in a production schedule, that is not feasible.

Any suggestions?

keithyakouboff
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Hello, MH
Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ?
Thanks

CarlosSantos-qnoc
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easily the most boring, unsattisfying, wrist-slashing excercise. You are a real hero actually appearing to enjoy this as the majority of us here are probably not enjoying this process at all!

warandvictory
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This really helped thank you! Could you also do some more complicated models as well?

gbxrrnt
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Thanks for showing us how to do it on Maya 2023. Though I have to ask, what's the best way to UV map/unfold a model that is more cylinder shaped, or a sphere?

TheIcelandicBoy
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Sir please tell me how can group uv maps

irfanirz
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how can i separate objects that are from blender?

naorihaissen
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Mike please give tutorial about rigging character. I studied this topic from different tutorials, but I have a problem with Skinning Painting. I paint over the leg - I move and some vertex stretches on the ear after the leg. And so I didn't do everything. whatever part of the body you do... I have already started to study rigging in a blender, but I still want to achieve this in Maya. Thanks a lot for the UV tutorial.

konstantinkrestianikov
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It just doesn't work the same on my model. This is melting my brain and I want to cry.

sketchsawyer
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Hey Mike thanks for the tuto!!! Now, how can I send this map to photoshop for example? to create textures....

Am-I-Real
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Do you know by any chance how to aling UV soo edges are PixelPerfect?
I remember that there was an option of doing it but don't remember where it was :L

Millu
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bro is there any way to pack together the UV shells? in the most optimized way? like when u have too many shells like 0.0001 distance between each other?



edit - nvm is Layout/ Layout along option

Damian_h
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Is there a procedural way to shrink(resize) all uv shells respectful to their center after uvlayout is done?

ozgurpektas
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Help me why is it that every time I thought it's already cut, the vertices are still somehow connected and when I drag the so called 'cut' face, it drags the vertices from the point which it should've been severed from? I'm legit losing my mind please

nekochan
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Why does nothing appear when I hit camera based projection

Natalie_
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