This Minecraft Theory Changes EVERYTHING

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Theoretically, at least

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I think the reason that you travel through the nether 8 times faster than in the overworld, is that the universe expanded stretching out the nether into the size of the overworld. A kind of similar thing to the Big Bang. For the end, I think that the world had been stretched out so far, the laws of space had been broken. I really like this theory, Toycat, good job.

karolkoszorz
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This theory truly is game changing, this makes a lot of sense. Especially when you see the mob similarities, the slime would be an evolved version of the magma cube and such. This perfectly explains the lore entirely I can't believe we didn't think of this.

ctdirect
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This theory has been around for a while, though i must say your version of it is really good. The developers have directly confirmed there is lore on multiple occasions, though i doubt it'll ever be revealed, which quite frankly i prefer, its more fun if you dont know. Nevertheless, im loving these theories from you Toycat, you should do them more often!

EnigmaticGentleman
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65, 000 BP (Before Players): A cataclysmic rift is opened, and the nether forms. This is around the time that the overworld was created. No life wanders the expanses of any dimension - yet.

54, 000 BP: Life has sprung up in the overworld and slowly spreads across the world. Some life forms are able to travel through the rift and into the nether.

51, 000 BP: A massive volcanic eruption rocks the nether, bathing the hellscape in lava and sealing the rift to the overworld.

12, 000 BP: The nether is already growing ancient, and life has evolved into many different creatures. Far in the depths of the nether, the air clouds with the remains of lost life forms and what we now know as the Soul Valleys begin to form.

3, 700 BP: Evolution has begun to accelerate and the vast expanses of the nether are full of developing forms of life. Huge tree-like fungi have evolved from their smaller counterparts and have begun to create spreading forests. The air is thick with spores here, which help the spread of the fungi.

3, 400 BP: Evolving from smaller rat-like creatures, Hoglins begin to roam the crimson forests of fungi. They are at the top of the food chain currently.

3, 200 BP: Some Hoglins have wandered far from the forests of fungi and begin evolving into massive beasts. Meanwhile, within the crimson forests, Piglins begin evolving from the Hoglins and begin to form a more complex ecosystem.

2, 900 BP: Massive creatures evolved from other Hoglins begin to dominate the wastes of the nether. Now at the top of the food chain, they begin to venture into the ever growing Soul Sand Valleys. Meanwhile, the race of Piglins multiplies and becomes a highly intelligent species. They are able to construct massive bastions after venturing into the remains of the ancient eruption. In the Soul Valleys, lost Piglins are laid to rest, but some break free from the grasp of the soul sand. Their skin, muscle, and soul stripped away from them, all that remain are their charred black skeletons.

2, 600 BP: the Massive beasts die out, each and every one of them haven been felled by the withered skeletons of dead Piglins. All that remain of them are their massive skeletons littering the dunes of the soul valleys. These skeletons begin construction of their own massive fortresses. They are seen as an enemy of the Piglin race.

2, 400 BP: The war begins. Wither skeletons and Piglins battle each other for the next few years. Many wither skeleton fortresses are destroyed, and many Piglin bastions are laid to ruin, some even destroyed to the point where all that remain are pieces of debris, destined to be buried under the rocky crust of the nether for centuries.

2, 100 BP: A sepratist group of Piglins discover a ritual to open a portal to the overworld. However, to their horror, they soon discover that the atmosphere of the overworld is toxic to them, and they become corrupted. Having already been outcasts of the central Piglin race, they are destined to roam the wastes of the nether as Zombified Piglins. Ruins of their portals can be found across the nether.

1, 100 BP: Various species populate the nether by now. Living chunks of the magma itself have formed from the molten rock of the volcanic regions. Some have evolved to grow legs and dwell on the surface of the lava oceans. The wither skeletons have mastered the creation of a new beast from the fires of the nether: Blazes. The souls of the ancient massive beasts have escaped and roam the soul valleys as ghasts, forever trapped within the depths of the nether.

600 BP: Enderman from a far dimension have arrived and begun to corrupt and warp some of the fungal forests. Who knows what their intent is. They can still be found today, slowly converting the crimson forests into an unnatural kind.

1 AP(After Players): Players begin to adventure into the nether. Besides having to deal with each other, the wither skeletons and piglins must now be wary of us. Players begin to set up bases and loot the ancient fortresses.

230 AP: Players discover a ritual to create a nightmare. Piecing together the skulls of wither skeletons and the soil from which the souls of the dead are trapped in, players begin the creation of withers. These evil beings terrorize every creature in the nether, apart from the wither skeletons and their own kin.

Current Years: Players have greatly influenced the nether. They have become a threat and a great help at the same time. It will be interesting to see how the balance of this forsaken dimension will be affected in the years to come.

AOUXE
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This is one of the things I love about Minecraft is that it’s so open to interpretation. The fact that instead of having definitive lore, it’s all just little cryptic hints that the player connects fits the game’s creative nature so well. I love how it kind of tells you to make your own story. In a way, it’s like we’re the historians trying to piece together clues to a story that will never be fully revealed. I don’t think there’s supposed to be a definitive storyline to the Minecraft universe. The quasi-lore is literally in place so the players can create theories like this. And like how there’s no right or wrong play style for Minecraft, there’s really no right or wrong theories.

Or this game is a hodgepodge of ideas and concepts by multiple teams of people over the last decade and none of it is really that thought out.

MusicWolfGX
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One of the few absolute direct lore-statements we've gotten from developers is that the Nether, Overworld, and End are in completely separate dimensions from each other.

KidPrarchord
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The one problem with this, it’s that the nether roof is impenetrable and therefore couldn’t erode or be destroyed. It doesn’t exist in the over world or end, so what happened to it? (Yes I know you can break bedrock, but it isn’t intended)

Cobalt-Mst
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Cant you always say that the wandering trader got glowstone dust from clerics and crafted it into glowstone, but at the same time you can think that the cleric got glowstone dust from the wandering trader.

caldewcrack
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My favourite theory is still that some world-ending apocalypse happened, leaving the world empty. Every version update brings "new things" into the world, which is actually the world coming back from the brink. With the new lighting update, there are fewer hostile mobs and more "life", meaning the world is fighting back and winning. The nether and the end are the origins of the apocalypse, and the "introduction" of the two portals is just the player figuring out how to go to the source.

analogbunny
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As cool as this would be and while it'd give an interesting and grim story, the devs have confirmed that the dimensions are just that- their own, separate universes. The Nether isn't in the past and the End isn't in the future.

This doesn't mean that the End isn't _a_ future, though. Maybe the End is the end of _a_ dimension, just not the Overworld's? The End is a dimension leeched of resources with barren grounds, and its lanky inhabitants have traveled to find other lands to live in, perhaps?

erihgioqe
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I want to add that amethyst is quartz in real life. We find amethyst in big geodes, and geodes are made from big bubbles of lava just cooling down, meaning that there would've been a lot of lava everywhere, a bit like the nether.

yoyodotpy
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I have a few questions:

What about ancient debris? If the nether is the beginning, then why is there ANCIENT debris?

How does the bedrock ceiling disappear? If it’s a planet, how is it supported?

ColbyMonroe
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I had always liked the idea of the nether being the center of the earth and the end being space

yeetus_reetus_deeleetus
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The villagers can also go to the nether, judging by the brewing stands.

DangerNator
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I have a sort of theory for the nether (separate from toycats): the basalt deltas are a radioactive wasteland as you can hear the ticking of Geiger counters in he ambient noise, and magma cubes may be slimes affected by radiation. how did it get this way? the nether reactor core! detonating it pulls mass out of the nether and rebuilds it in the overworked (on older pocket edition worlds) and the energy needed brings about the affects off a nuclear bomb.

sebchambers
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I like this theory but imo it fits better to have villagers evolve into endermen instead of shulkers. Assuming that villagers started destroying the world to a point that the void surfaced and traversing land was extremely difficult. Wouldn't it make sense for them to evolve into endermen to be able to traverse the barren land better. Endermen seem to be the only other mob in the game which can build which suggests they have some relation to the villager. Shulkers could easily be defense mechanisms built by the villagers to stop their welth being stolen and villagers have shown the capacity to build mobs before (iron golem). If villagers got stuck in this era of nothing ness then they would have to evolve and adapt. Villagers would have to eat chorus fruit for years as there only source of food and due to the teleportational aspect of the fruit then if the villagers ate that for thousands of years wouldn't their bodys start to adapt through naturally gaining teleportation and eventually gaining the ability to teleport through time or perhaps they do it on accident since it doesn't seem that they intentionally teleport through time. Villagers would have eventually forgotten all about trading and their past as by the time they gained the ability to teleport trading would have died centuries ago. Leaving it to be forgotten to history which is why endermen pick up blocks but have no want in actually using them, to them it's simply just curiosity and nothing more.

robotmaster
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9:58 I think the Iron golems turned into shulkers. They are the natural protecters of the cities and have a mechanical-like body.

buckethead
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It's official. Ibxtoycat is game theory now.

Codex_Promo
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Wandering traders might have also gotten stuff from nether by trading with some more advanced beings like humans

omens
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honestly one of my favourite parts of minecraft: it’s has some lore but doesn’t have enough to feel a full story so you have any theory be your head canon

saintjupi