40 Things Only Old Geometry Dash Players Know

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The video explores mysterious changes in Geometry Dash's main levels. RobTop, the creator, made small yet significant adjustments to improve gameplay and prevent frustrating deaths. Levels like "Back on Track," "Stereo Madness," "Hexagon Force," and "Deadlocked" underwent modifications to enhance player experience. Changes include adding blocks, shifting structures, adjusting hazards, and patching skips. Some levels saw alterations to accommodate secret coins. Unexplained changes occurred in "Theory of Everything 1" and "Electrodynamix." The video concludes with a peculiar addition of three blocks in "Back on Track" and encourages support for the creator.

Discord: XcreatorGoal# 3725

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Time:
0:00 - Intro
0:24 - Back On Track #1
1:44 - Stereo Madness
2:19 - Hexagon Force
3:24 - Deadlocked
5:03 - Clubstep
5:29 - Xstep
5:51 - Coins Changes
6:18 - Base After Base
6:28 - Theory Of Everything 1
6:58 - Electrodynamix
7:20 - Back On Track #2
7:39 - Outro (Subscribe)

tags: #geometrydash #secretcoins #xcreatorgoal
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Robtop went to fix all the bugs in his levels except The missing Spike In Base After Base 😂

FLAUTBOY
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In 1.7 robtop went back into electroman adventures and added decorative blocks over the top ground spikes in the first ship section so you can’t see the emptiness when you go through the first coin route

Captain_Mink
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Deadlocked also changed the ball portal size around 20% or so, you could just fly between the blocks and the portal to be ship the whole time

archerbrown
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2:50 I did not know about that, everytime I play hexagon force I still tap these orbs late haha.

Same goes for the deadlocked ball part with the teleporters.

ZenTunE-
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if rob didn’t change some of the main levels then they would either be a extreme demon or something harder than Tax Evasion
edit: i think i might have started a war in the replies

acevictorium__
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6:38 that change was made to prevent an easy secret way, if you spam with the ufo before entering the cube portal, you would just fall out of the level

zNestrian
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7:27 this was probably added because you couldnt delete objects back in 1.0 so he had to move it out of the way

TankishRBLX
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7:26 this change was because in the first versions of the game, you couldnt delete blocks so robtop probably placed them by mistake and moved them up and forgot about them

annepaes
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you actually missed one in dead locked! at about 44%, if you get into the portal in a certain way, you can buffer the first orb and skip the spikes, they used to be 2 half spikes, now they’re 5 mini spikes! :)

denisemedeiros
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4:05 you had old and new swapped.
The old one used 2 half spikes and this caused a swag route where you could hit the first blue orb, land on the edge of the block and jump. The new one uses 5 mini spikes in order to fix this bug. It doesn't affect the intended path at all.
The 2nd coin you also got the old and new swapped around. The coin wasn't nerfed, it was actually BUFFED due to the coin being too easy. To buff it the platform had blocks removed

KPoWasTaken
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RopTop really changing the details in Theory of Everything but doesn't change the one missing ground spike in base after base

Poppopper
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Rob was actually recently forced to update Deadlocked since the 2.201 update made it impossible. he only had to move the ground spikes down a bit though.

KFam
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3:51 I actually still died there, and I raged badly cuz it kept happening.

Ryguy.
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Bro.. your vids should get WAY more views. The best editing I’ve ever seen.

SpaceUSA_YT
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here's the nexus rule: if you're gonna make changes to the level in the thumbnail, they have to be so subtle that no one even notices
this enters the realm of straight up clickbait and I really don't think it needs it to do well ngl

JamAttack
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7:27 Rob used 3 invisible pink pads to hide an extremely difficult bit on Back on Track then removed yhem when releasing the level. Illegitimate verify.

shanshansan
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the three blocks in back on track were there because for some reason you could not delete objects until theory of everything 1 came out

fatizahid
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4:54 there was also another bug in deadlocked that was fixed in a later update. in earlier versions of deadlocked, it was possible to go under the ball portal in the first ship part, and do the entire thing as a ship. so robtop fixed that so you couldnt slide under it. but it was also possible to clip into the solid block, which once again enabled you to skip the ball portal. so robtop fixed that too. if you tried to do the skip nowadays, you wont be able to do anything. another bug also involed one of the teleportation portals at the first cube part. if you play old deadlocked, with a high refresh rate (ex: 240 - 360) one of the teloport portals could randomly clip you into the spikes, causing you to die. its hard to explain, but you will probably find it if you play old deadlocked with a high refresh rate.

curveball
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7:26 the most logical reason rob did that is because in 1.0 doesn't existed the delete button so errors needed to be moved for another part of the level like the top as here, i don't know if it's understandable but he cannot delete stuff before

gustavotonogamerMad
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1:52 "Probabaly the tightest in any Robtop level"

*ToE Coin 2*

RageDasher_